Don't insert node symbols in frames

This greatly simplified our code, and it is not useful to enable node
integrations in frames.
This commit is contained in:
Cheng Zhao 2015-01-21 15:42:57 -08:00
parent f142f572c3
commit 706f547287
2 changed files with 6 additions and 53 deletions

View file

@ -44,7 +44,7 @@ bool IsSwitchEnabled(base::CommandLine* command_line,
return true;
}
// Helper class to forward the WillReleaseScriptContext message to the client.
// Helper class to forward the messages to the client.
class AtomRenderFrameObserver : public content::RenderFrameObserver {
public:
AtomRenderFrameObserver(content::RenderFrame* frame,
@ -53,11 +53,6 @@ class AtomRenderFrameObserver : public content::RenderFrameObserver {
renderer_client_(renderer_client) {}
// content::RenderFrameObserver:
void WillReleaseScriptContext(v8::Handle<v8::Context> context,
int world_id) override {
renderer_client_->WillReleaseScriptContext(
render_frame()->GetWebFrame(), context, world_id);
}
void DidClearWindowObject() override {
renderer_client_->DidClearWindowObject();
}
@ -135,9 +130,12 @@ void AtomRendererClient::DidCreateScriptContext(blink::WebFrame* frame,
v8::Handle<v8::Context> context,
int extension_group,
int world_id) {
// Only attach node bindings in main frame.
if (main_frame_)
return;
// The first web frame is the main frame.
if (main_frame_ == nullptr)
main_frame_ = frame;
main_frame_ = frame;
v8::Context::Scope scope(context);
@ -155,9 +153,6 @@ void AtomRendererClient::DidCreateScriptContext(blink::WebFrame* frame,
// Add atom-shell extended APIs.
atom_bindings_->BindTo(env->isolate(), env->process_object());
// Store the created environment.
web_page_envs_.push_back(env);
// Make uv loop being wrapped by window context.
if (node_bindings_->uv_env() == nullptr)
node_bindings_->set_uv_env(env);
@ -169,38 +164,6 @@ void AtomRendererClient::DidCreateScriptContext(blink::WebFrame* frame,
void AtomRendererClient::DidClearWindowObject() {
}
void AtomRendererClient::WillReleaseScriptContext(
blink::WebLocalFrame* frame,
v8::Handle<v8::Context> context,
int world_id) {
node::Environment* env = node::Environment::GetCurrent(context);
if (env == nullptr) {
LOG(ERROR) << "Encounter a non-node context when releasing script context";
return;
}
// Clear the environment.
web_page_envs_.erase(
std::remove(web_page_envs_.begin(), web_page_envs_.end(), env),
web_page_envs_.end());
// Notice that we are not disposing the environment object here, because there
// may still be pending uv operations in the uv loop, and when they got done
// they would be needing the original environment.
// So we are leaking the environment object here, just like Chrome leaking the
// memory :) . Since it's only leaked when refreshing or unloading, so as long
// as we make sure renderer process is restared then the memory would not be
// leaked.
// env->Dispose();
// Wrap the uv loop with another environment.
if (env == node_bindings_->uv_env()) {
node::Environment* env = web_page_envs_.size() > 0 ? web_page_envs_[0] :
nullptr;
node_bindings_->set_uv_env(env);
}
}
bool AtomRendererClient::ShouldFork(blink::WebFrame* frame,
const GURL& url,
const std::string& http_method,

View file

@ -6,15 +6,10 @@
#define ATOM_RENDERER_ATOM_RENDERER_CLIENT_H_
#include <string>
#include <vector>
#include "content/public/renderer/content_renderer_client.h"
#include "content/public/renderer/render_process_observer.h"
namespace node {
class Environment;
}
namespace atom {
class AtomRendererBindings;
@ -27,9 +22,6 @@ class AtomRendererClient : public content::ContentRendererClient,
virtual ~AtomRendererClient();
// Forwarded by RenderFrameObserver.
void WillReleaseScriptContext(blink::WebLocalFrame* frame,
v8::Handle<v8::Context> context,
int world_id);
void DidClearWindowObject();
AtomRendererBindings* atom_bindings() const { return atom_bindings_.get(); }
@ -68,8 +60,6 @@ class AtomRendererClient : public content::ContentRendererClient,
void EnableWebRuntimeFeatures();
std::vector<node::Environment*> web_page_envs_;
scoped_ptr<NodeBindings> node_bindings_;
scoped_ptr<AtomRendererBindings> atom_bindings_;