perf: don't use JSON to send the result of ipcRenderer.sendSync. (#8953)

* Don't use JSON to send the result of `ipcRenderer.sendSync`.

- Change the return type of AtomViewHostMsg_Message_Sync from `base::string16`
  to `base::ListValue`
- Adjust lib/browser/api/web-contents.js and /lib/renderer/api/ipc-renderer.js
  to wrap/unwrap return values to/from array, instead of
  serializing/deserializing JSON.

This change can greatly improve `ipcRenderer.sendSync` calls where the return
value contains Buffer instances, because those are converted to Array before
being serialized to JSON(which has no efficient way of representing byte
arrays).

A simple benchmark where remote.require('fs') was used to read a 16mb file got
at least 5x faster, not to mention it used a lot less memory.  This difference
tends increases with larger buffers.

* Don't base64 encode Buffers

* Don't allocate V8ValueConverter on the heap

* Replace hidden global.sandbox with NodeBindings::IsInitialized()

* Refactoring: check NodeBindings::IsInitialized() in V8ValueConverter

* Refactor problematic test to make it more reliable

* Add tests for NaN and Infinity
This commit is contained in:
Thiago de Arruda 2018-06-13 04:38:31 -03:00 committed by Samuel Attard
parent fa1a5f2a42
commit 6ff111a141
17 changed files with 82 additions and 64 deletions

View file

@ -13,6 +13,7 @@
#include "base/values.h"
#include "native_mate/dictionary.h"
#include "atom/common/node_bindings.h"
#include "atom/common/node_includes.h"
namespace atom {
@ -136,10 +137,6 @@ void V8ValueConverter::SetStripNullFromObjects(bool val) {
strip_null_from_objects_ = val;
}
void V8ValueConverter::SetDisableNode(bool val) {
disable_node_ = val;
}
v8::Local<v8::Value> V8ValueConverter::ToV8Value(
const base::Value* value,
v8::Local<v8::Context> context) const {
@ -253,7 +250,7 @@ v8::Local<v8::Value> V8ValueConverter::ToArrayBuffer(
const char* data = value->GetBlob().data();
size_t length = value->GetBlob().size();
if (!disable_node_) {
if (NodeBindings::IsInitialized()) {
return node::Buffer::Copy(isolate, data, length).ToLocalChecked();
}