Show icon according to dialog's type

This commit is contained in:
Cheng Zhao 2015-07-08 14:46:06 +08:00
parent f0be4025a5
commit 6fb8b2ce4f

View file

@ -22,6 +22,7 @@ namespace {
const int kIDStart = 100; const int kIDStart = 100;
int ShowMessageBoxUTF16(HWND parent, int ShowMessageBoxUTF16(HWND parent,
MessageBoxType type,
const std::vector<base::string16>& buttons, const std::vector<base::string16>& buttons,
int cancel_id, int cancel_id,
const base::string16& title, const base::string16& title,
@ -44,6 +45,19 @@ int ShowMessageBoxUTF16(HWND parent,
config.pButtons = &dialog_buttons.front(); config.pButtons = &dialog_buttons.front();
config.cButtons = dialog_buttons.size(); config.cButtons = dialog_buttons.size();
// Show icon according to dialog's type.
switch (type) {
case MESSAGE_BOX_TYPE_INFORMATION:
config.pszMainIcon = TD_INFORMATION_ICON;
break;
case MESSAGE_BOX_TYPE_WARNING:
config.pszMainIcon = TD_WARNING_ICON;
break;
case MESSAGE_BOX_TYPE_ERROR:
config.pszMainIcon = TD_ERROR_ICON;
break;
}
// If "detail" is empty then don't make message hilighted. // If "detail" is empty then don't make message hilighted.
if (detail.empty()) { if (detail.empty()) {
config.pszContent = message.c_str(); config.pszContent = message.c_str();
@ -98,6 +112,7 @@ int ShowMessageBox(NativeWindow* parent,
NativeWindow::DialogScope dialog_scope(parent); NativeWindow::DialogScope dialog_scope(parent);
return ShowMessageBoxUTF16(hwnd_parent, return ShowMessageBoxUTF16(hwnd_parent,
type,
utf16_buttons, utf16_buttons,
cancel_id, cancel_id,
base::UTF8ToUTF16(title), base::UTF8ToUTF16(title),