Merge pull request #1092 from paulcbetts/patch-2
Use 'atomScreen' for the variable name
This commit is contained in:
commit
6dac8da91f
1 changed files with 6 additions and 4 deletions
|
@ -5,6 +5,8 @@ not use this module until the `ready` event of `app` module gets emitted.
|
||||||
|
|
||||||
`screen` is an [EventEmitter](http://nodejs.org/api/events.html#events_class_events_eventemitter).
|
`screen` is an [EventEmitter](http://nodejs.org/api/events.html#events_class_events_eventemitter).
|
||||||
|
|
||||||
|
Make sure to note that in the renderer / DevTools, `window.screen` is a reserved DOM property, so writing `screen = require('screen')` won't work. In our examples below, we use `atomScreen` as the variable name instead.
|
||||||
|
|
||||||
An example of creating a window that fills the whole screen:
|
An example of creating a window that fills the whole screen:
|
||||||
|
|
||||||
```javascript
|
```javascript
|
||||||
|
@ -14,8 +16,8 @@ var BrowserWindow = require('browser-window');
|
||||||
var mainWindow;
|
var mainWindow;
|
||||||
|
|
||||||
app.on('ready', function() {
|
app.on('ready', function() {
|
||||||
var screen = require('screen');
|
var atomScreen = require('screen');
|
||||||
var size = screen.getPrimaryDisplay().workAreaSize;
|
var size = atomScreen.getPrimaryDisplay().workAreaSize;
|
||||||
mainWindow = new BrowserWindow({ width: size.width, height: size.height });
|
mainWindow = new BrowserWindow({ width: size.width, height: size.height });
|
||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
@ -29,8 +31,8 @@ var BrowserWindow = require('browser-window');
|
||||||
var mainWindow;
|
var mainWindow;
|
||||||
|
|
||||||
app.on('ready', function() {
|
app.on('ready', function() {
|
||||||
var screen = require('screen');
|
var atomScreen = require('screen');
|
||||||
var displays = screen.getAllDisplays();
|
var displays = atomScreen.getAllDisplays();
|
||||||
var externalDisplay = null;
|
var externalDisplay = null;
|
||||||
for (var i in displays) {
|
for (var i in displays) {
|
||||||
if (displays[i].bounds.x > 0 || displays[i].bounds.y > 0) {
|
if (displays[i].bounds.x > 0 || displays[i].bounds.y > 0) {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue