Merge pull request #105 from atom/windows-menu
Implement menu API on Windows, fixes #75.
This commit is contained in:
commit
6a712d4db4
21 changed files with 530 additions and 200 deletions
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@ -351,6 +351,10 @@ void Menu::Initialize(v8::Handle<v8::Object> target) {
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NODE_SET_PROTOTYPE_METHOD(t, "popup", Popup);
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#if defined(OS_WIN)
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NODE_SET_PROTOTYPE_METHOD(t, "attachToWindow", AttachToWindow);
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#endif
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target->Set(v8::String::NewSymbol("Menu"), t->GetFunction());
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#if defined(OS_MACOSX)
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@ -68,7 +68,9 @@ class Menu : public EventEmitter,
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static v8::Handle<v8::Value> Popup(const v8::Arguments &args);
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#if defined(OS_MACOSX)
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#if defined(OS_WIN)
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static v8::Handle<v8::Value> AttachToWindow(const v8::Arguments &args);
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#elif defined(OS_MACOSX)
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static v8::Handle<v8::Value> SetApplicationMenu(const v8::Arguments &args);
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static v8::Handle<v8::Value> SendActionToFirstResponder(
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const v8::Arguments &args);
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@ -4,8 +4,11 @@
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#include "browser/api/atom_api_menu_win.h"
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#include "browser/native_window_win.h"
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#include "browser/ui/win/menu_2.h"
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#include "common/v8_conversions.h"
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#include "ui/gfx/point.h"
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#include "ui/gfx/screen.h"
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namespace atom {
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@ -19,8 +22,26 @@ MenuWin::~MenuWin() {
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}
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void MenuWin::Popup(NativeWindow* native_window) {
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gfx::Point cursor = gfx::Screen::GetNativeScreen()->GetCursorScreenPoint();
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menu_.reset(new atom::Menu2(model_.get()));
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menu_->RunContextMenuAt(gfx::Point(0, 0));
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menu_->RunContextMenuAt(cursor);
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}
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// static
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v8::Handle<v8::Value> Menu::AttachToWindow(const v8::Arguments& args) {
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v8::HandleScope scope;
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Menu* self = ObjectWrap::Unwrap<Menu>(args.This());
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if (self == NULL)
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return node::ThrowError("Menu is already destroyed");
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NativeWindow* native_window;
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if (!FromV8Arguments(args, &native_window))
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return node::ThrowTypeError("Bad argument");
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static_cast<NativeWindowWin*>(native_window)->SetMenu(self->model_.get());
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return v8::Undefined();
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}
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// static
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@ -101,6 +101,9 @@ v8::Handle<v8::Value> Window::New(const v8::Arguments &args) {
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new Window(args.This(), static_cast<base::DictionaryValue*>(options.get()));
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// Give js code a chance to do initialization.
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node::MakeCallback(args.This(), "_init", 0, NULL);
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return args.This();
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}
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@ -9,6 +9,15 @@ app = new Application
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app.getHomeDir = ->
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process.env[if process.platform is 'win32' then 'USERPROFILE' else 'HOME']
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app.getBrowserWindows = ->
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require('../../atom/objects-registry.js').getAllWindows()
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app.setApplicationMenu = (menu) ->
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require('menu').setApplicationMenu menu
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app.getApplicationMenu = ->
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require('menu').getApplicationMenu()
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app.commandLine =
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appendSwitch: bindings.appendSwitch,
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appendArgument: bindings.appendArgument
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@ -1,10 +1,16 @@
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EventEmitter = require('events').EventEmitter
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app = require 'app'
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v8Util = process.atomBinding 'v8_util'
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objectsRegistry = require '../../atom/objects-registry.js'
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BrowserWindow = process.atomBinding('window').BrowserWindow
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BrowserWindow::__proto__ = EventEmitter.prototype
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BrowserWindow::_init = ->
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# Simulate the application menu on platforms other than OS X.
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if process.platform isnt 'darwin'
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menu = app.getApplicationMenu()
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@setMenu menu if menu?
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BrowserWindow::toggleDevTools = ->
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opened = v8Util.getHiddenValue this, 'devtoolsOpened'
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if opened
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@ -17,12 +23,20 @@ BrowserWindow::toggleDevTools = ->
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BrowserWindow::restart = ->
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@loadUrl(@getUrl())
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BrowserWindow::setMenu = (menu) ->
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throw new Error('BrowserWindow.setMenu is only available on Windows') unless process.platform is 'win32'
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throw new TypeError('Invalid menu') unless menu?.constructor?.name is 'Menu'
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@menu = menu # Keep a reference of menu in case of GC.
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@menu.attachToWindow this
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BrowserWindow.getFocusedWindow = ->
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windows = objectsRegistry.getAllWindows()
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windows = app.getBrowserWindows()
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return window for window in windows when window.isFocused()
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BrowserWindow.fromProcessIdAndRoutingId = (processId, routingId) ->
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windows = objectsRegistry.getAllWindows()
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windows = app.getBrowserWindows()
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return window for window in windows when window.getProcessId() == processId and
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window.getRoutingId() == routingId
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@ -1,3 +1,5 @@
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BrowserWindow = require 'browser-window'
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nextCommandId = 0
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class MenuItem
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@ -26,7 +28,7 @@ class MenuItem
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@commandId = ++nextCommandId
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@click = =>
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if typeof click is 'function'
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click.apply this, arguments
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click this, BrowserWindow.getFocusedWindow()
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else if typeof @selector is 'string'
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Menu.sendActionToFirstResponder @selector
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@ -3,6 +3,7 @@ EventEmitter = require('events').EventEmitter
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IDWeakMap = require 'id-weak-map'
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MenuItem = require 'menu-item'
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app = require 'app'
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bindings = process.atomBinding 'menu'
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Menu = bindings.Menu
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@ -39,13 +40,22 @@ Menu::insert = (pos, item) ->
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getAcceleratorForCommandId: (commandId) => @commandsMap[commandId]?.accelerator
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executeCommand: (commandId) =>
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activeItem = @commandsMap[commandId]
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activeItem.click(activeItem) if activeItem?
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activeItem.click() if activeItem?
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@items.splice pos, 0, item
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@commandsMap[item.commandId] = item
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applicationMenu = null
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Menu.setApplicationMenu = (menu) ->
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throw new TypeError('Invalid menu') unless menu?.constructor is Menu
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bindings.setApplicationMenu menu
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applicationMenu = menu # Keep a reference.
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if process.platform is 'darwin'
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bindings.setApplicationMenu menu
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else
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windows = app.getBrowserWindows()
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w.setMenu menu for w in windows
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Menu.getApplicationMenu = -> applicationMenu
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Menu.sendActionToFirstResponder = bindings.sendActionToFirstResponder
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