Replace OS X and Mac OS with macOS

This commit is contained in:
Leonard Lamprecht 2016-06-18 15:26:26 +02:00
parent 52350b5e35
commit 67dd19ed0f
157 changed files with 650 additions and 650 deletions

View file

@ -12,7 +12,7 @@ the architecture and Chrome version of the Electron build you use.
version used by Electron, otherwise the plugin will not work even though
`navigator.plugins` would show it has been loaded.
### Windows & OS X
### Windows & macOS
Open `chrome://components/` in Chrome browser, find `WidevineCdm` and make
sure it is up to date, then you can find all the plugin binaries from the
@ -20,12 +20,12 @@ sure it is up to date, then you can find all the plugin binaries from the
directory.
`APP_DATA` is system's location for storing app data, on Windows it is
`%LOCALAPPDATA%`, on OS X it is `~/Library/Application Support`. `VERSION` is
`%LOCALAPPDATA%`, on macOS it is `~/Library/Application Support`. `VERSION` is
Widevine CDM plugin's version string, like `1.4.8.866`. `PLATFORM` is `mac` or
`win`. `ARCH` is `x86` or `x64`.
On Windows the required binaries are `widevinecdm.dll` and
`widevinecdmadapter.dll`, on OS X they are `libwidevinecdm.dylib` and
`widevinecdmadapter.dll`, on macOS they are `libwidevinecdm.dylib` and
`widevinecdmadapter.plugin`. You can copy them to anywhere you like, but they
have to be put together.
@ -52,7 +52,7 @@ Example code:
```javascript
// You have to pass the filename of `widevinecdmadapter` here, it is
// * `widevinecdmadapter.plugin` on OS X,
// * `widevinecdmadapter.plugin` on macOS,
// * `libwidevinecdmadapter.so` on Linux,
// * `widevinecdmadapter.dll` on Windows.
app.commandLine.appendSwitch('widevine-cdm-path', '/path/to/widevinecdmadapter.plugin');