Renderer can now use process.send to send messages to browser.
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17 changed files with 167 additions and 54 deletions
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@ -5,6 +5,7 @@
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#include "browser/api/atom_browser_bindings.h"
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#include "base/logging.h"
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#include "base/values.h"
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#include "content/public/browser/browser_thread.h"
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#include "vendor/node/src/node.h"
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#include "vendor/node/src/node_internals.h"
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@ -35,4 +36,10 @@ void AtomBrowserBindings::AfterLoad() {
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DCHECK(!browser_main_parts_.IsEmpty());
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}
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void AtomBrowserBindings::OnRendererMessage(
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int routing_id, const base::ListValue& args) {
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LOG(ERROR) << "OnRendererMessage routing_id:" << routing_id
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<< " args:" << args;
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}
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} // namespace atom
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@ -7,6 +7,10 @@
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#include "common/api/atom_bindings.h"
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namespace base {
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class ListValue;
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}
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namespace atom {
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class AtomBrowserBindings : public AtomBindings {
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@ -17,6 +21,9 @@ class AtomBrowserBindings : public AtomBindings {
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// Called when the node.js main script has been loaded.
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virtual void AfterLoad();
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// Called when received a message from renderer.
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void OnRendererMessage(int routing_id, const base::ListValue& args);
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// The require('atom').browserMainParts object.
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v8::Handle<v8::Object> browser_main_parts() {
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return browser_main_parts_;
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