fix: libuv hang when nodeIntegrationInSubframes enabled (#27582)
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3 changed files with 19 additions and 2 deletions
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@ -531,6 +531,18 @@ void NodeBindings::LoadEnvironment(node::Environment* env) {
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}
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void NodeBindings::PrepareMessageLoop() {
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#if !defined(OS_WIN)
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int handle = uv_backend_fd(uv_loop_);
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#else
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HANDLE handle = uv_loop_->iocp;
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#endif
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// If the backend fd hasn't changed, don't proceed.
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if (handle == handle_)
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return;
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handle_ = handle;
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// Add dummy handle for libuv, otherwise libuv would quit when there is
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// nothing to do.
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uv_async_init(uv_loop_, dummy_uv_handle_.get(), nullptr);
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