win: Implement menu parameter
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3cdd0f35c7
commit
615ce45849
3 changed files with 12 additions and 16 deletions
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@ -13,6 +13,7 @@
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#include "ui/gfx/image/image.h"
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#include "ui/gfx/geometry/point.h"
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#include "ui/gfx/geometry/rect.h"
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#include "ui/gfx/screen.h"
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#include "ui/views/controls/menu/menu_runner.h"
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namespace atom {
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@ -45,8 +46,7 @@ NotifyIcon::~NotifyIcon() {
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Shell_NotifyIcon(NIM_DELETE, &icon_data);
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}
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void NotifyIcon::HandleClickEvent(const gfx::Point& cursor_pos,
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int modifiers,
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void NotifyIcon::HandleClickEvent(int modifiers,
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bool left_mouse_click,
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bool double_button_click) {
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NOTIFYICONIDENTIFIER icon_id;
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@ -66,7 +66,7 @@ void NotifyIcon::HandleClickEvent(const gfx::Point& cursor_pos,
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return;
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} else if (!double_button_click) { // single right click
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if (menu_model_)
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PopUpContextMenu(cursor_pos, menu_model_);
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PopUpContextMenu(gfx::Point(), menu_model_);
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else
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NotifyRightClicked(gfx::Rect(rect), modifiers);
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}
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@ -145,22 +145,23 @@ void NotifyIcon::DisplayBalloon(const gfx::Image& icon,
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void NotifyIcon::PopUpContextMenu(const gfx::Point& pos,
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ui::SimpleMenuModel* menu_model) {
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// Returns if context menu isn't set.
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if (!menu_model_)
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if (!menu_model)
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return;
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// Set our window as the foreground window, so the context menu closes when
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// we click away from it.
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if (!SetForegroundWindow(window_))
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return;
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// Show menu at mouse's position by default.
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gfx::Rect rect(pos, gfx::Size());
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if (pos.IsOrigin())
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rect.set_origin(gfx::Screen::GetNativeScreen()->GetCursorScreenPoint());
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views::MenuRunner menu_runner(
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menu_model_,
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menu_model,
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views::MenuRunner::CONTEXT_MENU | views::MenuRunner::HAS_MNEMONICS);
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ignore_result(menu_runner.RunMenuAt(
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NULL,
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NULL,
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gfx::Rect(pos, gfx::Size()),
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views::MENU_ANCHOR_TOPLEFT,
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ui::MENU_SOURCE_MOUSE));
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NULL, NULL, rect, views::MENU_ANCHOR_TOPLEFT, ui::MENU_SOURCE_MOUSE));
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}
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void NotifyIcon::SetContextMenu(ui::SimpleMenuModel* menu_model) {
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@ -33,8 +33,7 @@ class NotifyIcon : public TrayIcon {
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// Handles a click event from the user - if |left_button_click| is true and
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// there is a registered observer, passes the click event to the observer,
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// otherwise displays the context menu if there is one.
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void HandleClickEvent(const gfx::Point& cursor_pos,
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int modifiers,
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void HandleClickEvent(int modifiers,
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bool left_button_click,
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bool double_button_click);
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@ -15,7 +15,6 @@
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#include "base/win/win_util.h"
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#include "base/win/wrapped_window_proc.h"
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#include "ui/events/event_constants.h"
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#include "ui/gfx/screen.h"
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#include "ui/gfx/win/hwnd_util.h"
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namespace atom {
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@ -172,10 +171,7 @@ LRESULT CALLBACK NotifyIconHost::WndProc(HWND hwnd,
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case WM_CONTEXTMENU:
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// Walk our icons, find which one was clicked on, and invoke its
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// HandleClickEvent() method.
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gfx::Point cursor_pos(
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gfx::Screen::GetNativeScreen()->GetCursorScreenPoint());
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win_icon->HandleClickEvent(
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cursor_pos,
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GetKeyboardModifers(),
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(lparam == WM_LBUTTONDOWN || lparam == WM_LBUTTONDBLCLK),
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(lparam == WM_LBUTTONDBLCLK || lparam == WM_RBUTTONDBLCLK));
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