feat: preloads and nodeIntegration in iframes (#16425)

* feat: add support for node / preloads in subframes

This feature has delibrately been built / implemented in such a way
that it has minimum impact on existing apps / code-paths.
Without enabling the new "nodeSupportInSubFrames" option basically none of this
new code will be hit.

The things that I believe need extra scrutiny are:

* Introduction of `event.reply` for IPC events and usage of `event.reply` instead of `event.sender.send()`
* Usage of `node::FreeEnvironment(env)` when the new option is enabled in order to avoid memory leaks.  I have tested this quite a bit and haven't managed to cause a crash but it is still feature flagged behind the "nodeSupportInSubFrames" flag to avoid potential impact.

Closes #10569
Closes #10401
Closes #11868
Closes #12505
Closes #14035

* feat: add support preloads in subframes for sandboxed renderers

* spec: add tests for new nodeSupportInSubFrames option

* spec: fix specs for .reply and ._replyInternal for internal messages

* chore: revert change to use flag instead of environment set size

* chore: clean up subframe impl

* chore: apply suggestions from code review

Co-Authored-By: MarshallOfSound <samuel.r.attard@gmail.com>

* chore: clean up reply usage

* chore: fix TS docs generation

* chore: cleanup after rebase

* chore: rename wrap to add in event fns
This commit is contained in:
Samuel Attard 2019-01-22 11:24:46 -08:00 committed by GitHub
parent 92b9525cfd
commit 58a6fe13d6
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26 changed files with 332 additions and 49 deletions

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@ -19,7 +19,8 @@ class AtomSandboxedRendererClient : public RendererClientBase {
~AtomSandboxedRendererClient() override;
void InitializeBindings(v8::Local<v8::Object> binding,
v8::Local<v8::Context> context);
v8::Local<v8::Context> context,
bool is_main_frame);
void InvokeIpcCallback(v8::Handle<v8::Context> context,
const std::string& callback_name,
std::vector<v8::Handle<v8::Value>> args);