refactor: use Get/SetID from views:View in Button (#35022)

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Shelley Vohr 2022-07-25 09:46:14 +02:00 committed by GitHub
parent 08dd38d9be
commit 57c265198e
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2 changed files with 4 additions and 4 deletions

View file

@ -193,7 +193,7 @@ void MenuBar::ButtonPressed(int id, const ui::Event& event) {
SubmenuButton* source = nullptr;
for (auto* child : children()) {
auto* button = static_cast<SubmenuButton*>(child);
if (button->tag() == id) {
if (button->GetID() == id) {
source = button;
break;
}
@ -226,7 +226,7 @@ void MenuBar::RebuildChildren() {
auto* button = new SubmenuButton(
base::BindRepeating(&MenuBar::ButtonPressed, base::Unretained(this), i),
menu_model_->GetLabelAt(i), background_color_);
button->set_tag(i);
button->SetID(i);
AddChildView(button);
}
UpdateViewColors();

View file

@ -34,7 +34,7 @@ void MenuDelegate::RunMenu(ElectronMenuModel* model,
hold_first_switch_ = true;
}
id_ = button->tag();
id_ = button->GetID();
adapter_ = std::make_unique<MenuModelAdapter>(model);
auto* item = new views::MenuItemView(this);
@ -127,7 +127,7 @@ views::MenuItemView* MenuDelegate::GetSiblingMenu(
views::MenuButton* button;
ElectronMenuModel* model;
if (menu_bar_->GetMenuButtonFromScreenPoint(screen_point, &model, &button) &&
button->tag() != id_) {
button->GetID() != id_) {
bool switch_in_progress = !!button_to_open_;
// Always update target to open.
button_to_open_ = button;