Improve in-app purchase for MacOS (#12464)

* Add methods to finish transactions

* Add a method to get the product descriptions from the App Store

* Improve the documentation of a transaction structure

* Add a tutorial for In App Purchase

* Fix typo in In-App Purchase tutorial

* Fix style of In-App Purchase files

* Fix In-App-Purchase product structure conversion in amr64

* Fix code style in In-App Purchase tutorial documentation

* Fix typos in In-App Purchase documentation

* Fix typo in In-App Purchase spec

* Slight style fixes
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Adrien Fery 2018-04-05 08:33:13 +02:00 committed by Cheng Zhao
parent 52b1065b3b
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# In-App Purchase (macOS)
## Preparing
### Paid Applications Agreement
If you haven't already, youll need to sign the Paid Applications Agreement and set up your banking and tax information in iTunes Connect.
[iTunes Connect Developer Help: Agreements, tax, and banking overview](https://help.apple.com/itunes-connect/developer/#/devb6df5ee51)
### Create Your In-App Purchases
Then, you'll need to configure your in-app purchases in iTunes Connect, and include details such as name, pricing, and description that highlights the features and functionality of your in-app purchase.
[iTunes Connect Developer Help: Create an in-app purchase](https://help.apple.com/itunes-connect/developer/#/devae49fb316)
### Change the CFBundleIdentifier
To test In-App Purchase in development with Electron you'll have to change the `CFBundleIdentifier` in `node_modules/electron/dist/Electron.app/Contents/Info.plist`. You have to replace `com.github.electron` by the bundle identifier of the application you created with iTunes Connect.
```xml
<key>CFBundleIdentifier</key>
<string>com.example.app</string>
```
## Code example
Here is an example that shows how to use In-App Purchases in Electron. You'll have to replace the product ids by the identifiers of the products created with iTunes Connect (the identifier of `com.example.app.product1` is `product1`). Note that you have to listen to the `transactions-updated` event as soon as possible in your app.
```javascript
const { inAppPurchase } = require('electron').remote
const PRODUCT_IDS = ['id1', 'id2']
// Listen for transactions as soon as possible.
inAppPurchase.on('transactions-updated', (event, transactions) => {
if (!Array.isArray(transactions)) {
return
}
// Check each transaction.
transactions.forEach(function (transaction) {
var payment = transaction.payment
switch (transaction.transactionState) {
case 'purchasing':
console.log(`Purchasing ${payment.productIdentifier}...`)
break
case 'purchased':
console.log(`${payment.productIdentifier} purchased.`)
// Get the receipt url.
let receiptURL = inAppPurchase.getReceiptURL()
console.log(`Receipt URL: ${receiptURL}`)
// Submit the receipt file to the server and check if it is valid.
// @see https://developer.apple.com/library/content/releasenotes/General/ValidateAppStoreReceipt/Chapters/ValidateRemotely.html
// ...
// If the receipt is valid, the product is purchased
// ...
// Finish the transaction.
inAppPurchase.finishTransactionByDate(transaction.transactionDate)
break
case 'failed':
console.log(`Failed to purchase ${payment.productIdentifier}.`)
// Finish the transaction.
inAppPurchase.finishTransactionByDate(transaction.transactionDate)
break
case 'restored':
console.log(`The purchase of ${payment.productIdentifier} has been restored.`)
break
case 'deferred':
console.log(`The purchase of ${payment.productIdentifier} has been deferred.`)
break
default:
break
}
})
})
// Check if the user is allowed to make in-app purchase.
if (!inAppPurchase.canMakePayments()) {
console.log('The user is not allowed to make in-app purchase.')
}
// Retrieve and display the product descriptions.
inAppPurchase.getProducts(PRODUCT_IDS, (products) => {
// Check the parameters.
if (!Array.isArray(products) || products.length <= 0) {
console.log('Unable to retrieve the product informations.')
return
}
// Display the name and price of each product.
products.forEach((product) => {
console.log(`The price of ${product.localizedTitle} is ${product.formattedPrice}.`)
})
// Ask the user which product he/she wants to purchase.
// ...
let selectedProduct = products[0]
let selectedQuantity = 1
// Purchase the selected product.
inAppPurchase.purchaseProduct(selectedProduct.productIdentifier, selectedQuantity, (isProductValid) => {
if (!isProductValid) {
console.log('The product is not valid.')
return
}
console.log('The payment has been added to the payment queue.')
})
})
```