Set the user agent string correctly on Windows

We use the main executable's ProductName and FileVersion resources to build the
user agent string.
This commit is contained in:
Adam Roben 2013-05-28 15:24:55 -04:00
parent 70af1f351f
commit 54419bbbb1

View file

@ -1,13 +1,19 @@
#include "common/application_info.h"
#include "base/file_version_info.h"
#include "base/memory/scoped_ptr.h"
#include "base/utf_string_conversions.h"
namespace brightray {
std::string GetApplicationName() {
return std::string();
auto info = make_scoped_ptr(FileVersionInfo::CreateFileVersionInfoForModule(GetModuleHandle(nullptr)));
return UTF16ToUTF8(info->product_name());
}
std::string GetApplicationVersion() {
return std::string();
auto info = make_scoped_ptr(FileVersionInfo::CreateFileVersionInfoForModule(GetModuleHandle(nullptr)));
return UTF16ToUTF8(info->file_version());
}
}