Remove unneeded HandleScopes.

It's not necessary to create HandleScope in v8 native binding functions,
because it's guarrenteed that the there is a upper HandleScope when the
native function is called. So unless we are urgent to free the handles,
not using HandleScope in native binding functions is a cleaner and safer
choice.
This commit is contained in:
Cheng Zhao 2014-01-27 14:26:28 +08:00
parent 426bc97194
commit 5250871e69
14 changed files with 0 additions and 40 deletions

View file

@ -39,8 +39,6 @@ void PowerMonitor::OnResume() {
// static
void PowerMonitor::New(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::HandleScope handle_scope(args.GetIsolate());
if (!args.IsConstructCall())
return node::ThrowError("Require constructor call");
@ -49,8 +47,6 @@ void PowerMonitor::New(const v8::FunctionCallbackInfo<v8::Value>& args) {
// static
void PowerMonitor::Initialize(v8::Handle<v8::Object> target) {
v8::HandleScope handle_scope(node_isolate);
#if defined(OS_MACOSX)
base::PowerMonitorDeviceSource::AllocateSystemIOPorts();
#endif