Remove unneeded HandleScopes.
It's not necessary to create HandleScope in v8 native binding functions, because it's guarrenteed that the there is a upper HandleScope when the native function is called. So unless we are urgent to free the handles, not using HandleScope in native binding functions is a cleaner and safer choice.
This commit is contained in:
parent
426bc97194
commit
5250871e69
14 changed files with 0 additions and 40 deletions
|
@ -39,8 +39,6 @@ void PowerMonitor::OnResume() {
|
|||
|
||||
// static
|
||||
void PowerMonitor::New(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
||||
v8::HandleScope handle_scope(args.GetIsolate());
|
||||
|
||||
if (!args.IsConstructCall())
|
||||
return node::ThrowError("Require constructor call");
|
||||
|
||||
|
@ -49,8 +47,6 @@ void PowerMonitor::New(const v8::FunctionCallbackInfo<v8::Value>& args) {
|
|||
|
||||
// static
|
||||
void PowerMonitor::Initialize(v8::Handle<v8::Object> target) {
|
||||
v8::HandleScope handle_scope(node_isolate);
|
||||
|
||||
#if defined(OS_MACOSX)
|
||||
base::PowerMonitorDeviceSource::AllocateSystemIOPorts();
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue