fix: Check minSize constraints before resizing (backport: 3-0-x) (#15038)

This commit is contained in:
trop[bot] 2018-10-09 10:52:00 -07:00 committed by Jeremy Apthorp
parent 8f743e6fbe
commit 524bb99948
2 changed files with 4 additions and 2 deletions

View file

@ -376,8 +376,10 @@ gfx::Rect TopLevelWindow::GetContentBounds() {
void TopLevelWindow::SetSize(int width, int height, mate::Arguments* args) {
bool animate = false;
gfx::Size size = window_->GetMinimumSize();
size.SetToMax(gfx::Size(width, height));
args->GetNext(&animate);
window_->SetSize(gfx::Size(width, height), animate);
window_->SetSize(size, animate);
}
std::vector<int> TopLevelWindow::GetSize() {

View file

@ -881,7 +881,7 @@ Disable or enable the window.
* `height` Integer
* `animate` Boolean (optional) _macOS_
Resizes the window to `width` and `height`.
Resizes the window to `width` and `height`. If `width` or `height` are below any set minimum size constraints the window will snap to its minimum size.
#### `win.getSize()`