docs: update notifications tutorial (#37602)
* docs: update notifications tutorial * delete unused assets
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# Notifications
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## Overview
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Each operating system has its own mechanism to display notifications to users. Electron's notification
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APIs are cross-platform, but are different for each process type.
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All three operating systems provide means for applications to send
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notifications to the user. The technique of showing notifications is different
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for the Main and Renderer processes.
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If you want to use a renderer process API in the main process or vice-versa, consider using
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[inter-process communication](./ipc.md).
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For the Renderer process, Electron conveniently allows developers to send
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notifications with the [HTML5 Notification API](https://notifications.spec.whatwg.org/),
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using the currently running operating system's native notification APIs
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to display it.
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## Usage
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To show notifications in the Main process, you need to use the
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[Notification](../api/notification.md) module.
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Below are two examples showing how to display notifications for each process type.
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## Example
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### Show notifications in the main process
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### Show notifications in the Renderer process
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Main process notifications are displayed using Electron's [Notification module](../api/notification.md).
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Notification objects created using this module do not appear unless their `show()` instance
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method is called.
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Starting with a working application from the
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[Quick Start Guide](quick-start.md), add the following line to the
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`index.html` file before the closing `</body>` tag:
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```js title='Main Process'
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const { Notification } = require("electron");
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```html
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<script src="renderer.js"></script>
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const NOTIFICATION_TITLE = "Basic Notification";
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const NOTIFICATION_BODY = "Notification from the Main process";
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new Notification({
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title: NOTIFICATION_TITLE,
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body: NOTIFICATION_BODY,
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}).show();
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```
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...and add the `renderer.js` file:
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```javascript fiddle='docs/fiddles/features/notifications/renderer'
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const NOTIFICATION_TITLE = 'Title'
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const NOTIFICATION_BODY = 'Notification from the Renderer process. Click to log to console.'
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const CLICK_MESSAGE = 'Notification clicked'
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new Notification(NOTIFICATION_TITLE, { body: NOTIFICATION_BODY })
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.onclick = () => console.log(CLICK_MESSAGE)
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```
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After launching the Electron application, you should see the notification:
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Additionally, if you click on the notification, the DOM will update to show "Notification clicked!".
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### Show notifications in the Main process
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Starting with a working application from the
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[Quick Start Guide](quick-start.md), update the `main.js` file with the following lines:
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Here's a full example that you can open with Electron Fiddle:
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```javascript fiddle='docs/fiddles/features/notifications/main'
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const { Notification } = require('electron')
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const { Notification } = require("electron");
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const NOTIFICATION_TITLE = 'Basic Notification'
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const NOTIFICATION_BODY = 'Notification from the Main process'
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const NOTIFICATION_TITLE = "Basic Notification";
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const NOTIFICATION_BODY = "Notification from the Main process";
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const showNotification = () => {
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new Notification({ title: NOTIFICATION_TITLE, body: NOTIFICATION_BODY }).show()
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}
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app.whenReady().then(createWindow).then(showNotification)
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new Notification({
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title: NOTIFICATION_TITLE,
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body: NOTIFICATION_BODY,
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}).show();
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```
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After launching the Electron application, you should see the system notification:
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### Show notifications in the renderer process
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Notifications can be displayed directly from the renderer process with the
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[web Notifications API](https://developer.mozilla.org/en-US/docs/Web/API/Notifications_API/Using_the_Notifications_API).
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## Additional information
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```js title='Renderer Process'
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const NOTIFICATION_TITLE = "Title";
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const NOTIFICATION_BODY =
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"Notification from the Renderer process. Click to log to console.";
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const CLICK_MESSAGE = "Notification clicked";
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new Notification(NOTIFICATION_TITLE, { body: NOTIFICATION_BODY }).onclick =
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() => console.log(CLICK_MESSAGE);
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```
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Here's a full example that you can open with Electron Fiddle:
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```javascript fiddle='docs/fiddles/features/notifications/renderer'
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const NOTIFICATION_TITLE = "Title";
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const NOTIFICATION_BODY =
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"Notification from the Renderer process. Click to log to console.";
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const CLICK_MESSAGE = "Notification clicked";
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new Notification(NOTIFICATION_TITLE, { body: NOTIFICATION_BODY }).onclick =
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() => console.log(CLICK_MESSAGE);
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```
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## Platform considerations
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While code and user experience across operating systems are similar, there
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are subtle differences.
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### Windows
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* On Windows 10, a shortcut to your app with an
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[Application User Model ID][app-user-model-id] must be installed to the
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Start Menu. This can be overkill during development, so adding
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`node_modules\electron\dist\electron.exe` to your Start Menu also does the
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trick. Navigate to the file in Explorer, right-click and 'Pin to Start Menu'.
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You will then need to add the line `app.setAppUserModelId(process.execPath)` to
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your main process to see notifications.
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For notifications on Windows, your Electron app needs to have a Start Menu shortcut with an
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[AppUserModelID][app-user-model-id] and a corresponding [ToastActivatorCLSID][toast-activator-clsid].
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Electron attempts to automate the work around the Application User Model ID. When
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Electron is used together with the installation and update framework Squirrel,
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[shortcuts will automatically be set correctly][squirrel-events]. Furthermore,
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Electron will detect that Squirrel was used and will automatically call
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Electron attempts to automate the work around the AppUserModelID and ToastActivatorCLSID. When
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Electron is used together with Squirrel.Windows (e.g. if you're using electron-winstaller),
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[shortcuts will automatically be set correctly][squirrel-events].
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In production, Electron will also detect that Squirrel was used and will automatically call
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`app.setAppUserModelId()` with the correct value. During development, you may have
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to call [`app.setAppUserModelId()`][set-app-user-model-id] yourself.
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#### Advanced Notifications
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:::info Notifications in development
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Later versions of Windows allow for advanced notifications, with custom templates,
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images, and other flexible elements. To send those notifications (from either the
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main process or the renderer process), use the userland module
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[electron-windows-notifications](https://github.com/felixrieseberg/electron-windows-notifications),
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To quickly bootstrap notifications during development, adding
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`node_modules\electron\dist\electron.exe` to your Start Menu also does the
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trick. Navigate to the file in Explorer, right-click and 'Pin to Start Menu'.
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Then, call `app.setAppUserModelId(process.execPath)` in the main process to see notifications.
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:::
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#### Use advanced notifications
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Windows also allow for advanced notifications with custom templates, images, and other flexible
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elements.
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To send those notifications from the main process, you can use the userland module
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[`electron-windows-notifications`](https://github.com/felixrieseberg/electron-windows-notifications),
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which uses native Node addons to send `ToastNotification` and `TileNotification` objects.
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While notifications including buttons work with `electron-windows-notifications`,
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@ -101,41 +111,41 @@ handling replies requires the use of
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which helps with registering the required COM components and calling your
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Electron app with the entered user data.
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#### Quiet Hours / Presentation Mode
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#### Query notification state
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To detect whether or not you're allowed to send a notification, use the
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userland module [electron-notification-state](https://github.com/felixrieseberg/electron-notification-state).
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userland module [`windows-notification-state`][windows-notification-state].
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This allows you to determine ahead of time whether or not Windows will
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silently throw the notification away.
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This module allows you to determine ahead of time whether or not Windows will silently throw the
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notification away.
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### macOS
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Notifications are straight-forward on macOS, but you should be aware of
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Notifications are straightforward on macOS, but you should be aware of
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[Apple's Human Interface guidelines regarding notifications][apple-notification-guidelines].
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Note that notifications are limited to 256 bytes in size and will be truncated
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if you exceed that limit.
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[apple-notification-guidelines]: https://developer.apple.com/macos/human-interface-guidelines/system-capabilities/notifications/
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#### Do not disturb / Session State
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#### Query notification state
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To detect whether or not you're allowed to send a notification, use the userland module
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[electron-notification-state][electron-notification-state].
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[`macos-notification-state`][macos-notification-state].
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This will allow you to detect ahead of time whether or not the notification will be displayed.
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[electron-notification-state]: https://github.com/felixrieseberg/electron-notification-state
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This module allows you to detect ahead of time whether or not the notification will be displayed.
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### Linux
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Notifications are sent using `libnotify` which can show notifications on any
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Notifications are sent using `libnotify`, which can show notifications on any
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desktop environment that follows [Desktop Notifications
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Specification][notification-spec], including Cinnamon, Enlightenment, Unity,
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GNOME, KDE.
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GNOME, and KDE.
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[notification-spec]: https://developer-old.gnome.org/notification-spec/
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[app-user-model-id]: https://msdn.microsoft.com/en-us/library/windows/desktop/dd378459(v=vs.85).aspx
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[app-user-model-id]: https://learn.microsoft.com/en-us/windows/win32/shell/appids
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[set-app-user-model-id]: ../api/app.md#appsetappusermodelidid-windows
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[squirrel-events]: https://github.com/electron/windows-installer/blob/main/README.md#handling-squirrel-events
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[toast-activator-clsid]: https://learn.microsoft.com/en-us/windows/win32/properties/props-system-appusermodel-toastactivatorclsid
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[apple-notification-guidelines]: https://developer.apple.com/macos/human-interface-guidelines/system-capabilities/notifications/
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[windows-notification-state]: https://github.com/felixrieseberg/windows-notification-state
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[macos-notification-state]: https://github.com/felixrieseberg/macos-notification-state
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