feat: Use DIR_ASSETS path to locate resource bundles (#47951)

* feat: Use DIR_ASSETS path to locate resource bundles

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* Use DIR_ASSETS for calculating ASAR relative paths

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* Add test to verify 'assets' matches parent dir of 'exe'

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* Add Mac-specific test for assets path (but it is failing)

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* test: Update app.getPath('assets') to expect an exception on Mac

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* docs: Update docs for 'assets' path to indicate that it's only available on Windows + Linux

Co-authored-by: Will Anderson <andersonw@dropbox.com>

* fix: Don't define 'assets' mapping on macOS

Co-authored-by: Will Anderson <andersonw@dropbox.com>

---------

Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com>
Co-authored-by: Will Anderson <andersonw@dropbox.com>
This commit is contained in:
trop[bot] 2025-08-06 19:40:07 +02:00 committed by GitHub
commit 4f426daeca
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6 changed files with 27 additions and 10 deletions

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@ -601,6 +601,7 @@ Returns `string` - The current application directory.
* `%APPDATA%` on Windows
* `$XDG_CONFIG_HOME` or `~/.config` on Linux
* `~/Library/Application Support` on macOS
* `assets` The directory where app assets such as `resources.pak` are stored. By default this is the same as the folder containing the `exe` path. Available on Windows and Linux only.
* `userData` The directory for storing your app's configuration files, which
by default is the `appData` directory appended with your app's name. By
convention files storing user data should be written to this directory, and
@ -615,7 +616,7 @@ Returns `string` - The current application directory.
directory.
* `temp` Temporary directory.
* `exe` The current executable file.
* `module` The `libchromiumcontent` library.
* `module` The location of the Chromium module. By default this is synonymous with `exe`.
* `desktop` The current user's Desktop directory.
* `documents` Directory for a user's "My Documents".
* `downloads` Directory for a user's downloads.

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@ -220,7 +220,7 @@ std::string LoadResourceBundle(const std::string& locale) {
pak_dir =
base::apple::FrameworkBundlePath().Append(FILE_PATH_LITERAL("Resources"));
#else
base::PathService::Get(base::DIR_MODULE, &pak_dir);
base::PathService::Get(base::DIR_ASSETS, &pak_dir);
#endif
std::string loaded_locale = ui::ResourceBundle::InitSharedInstanceWithLocale(

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@ -382,6 +382,9 @@ int GetPathConstant(std::string_view name) {
// clang-format off
constexpr auto Lookup = base::MakeFixedFlatMap<std::string_view, int>({
{"appData", DIR_APP_DATA},
#if !BUILDFLAG(IS_MAC)
{"assets", base::DIR_ASSETS},
#endif
#if BUILDFLAG(IS_POSIX)
{"cache", base::DIR_CACHE},
#else

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@ -26,13 +26,13 @@ const wchar_t kIntegrityCheckResourceType[] = L"Integrity";
const wchar_t kIntegrityCheckResourceItem[] = L"ElectronAsar";
std::optional<base::FilePath> Archive::RelativePath() const {
base::FilePath exe_path;
if (!base::PathService::Get(base::FILE_EXE, &exe_path)) {
LOG(FATAL) << "Couldn't get exe file path";
base::FilePath assets_dir;
if (!base::PathService::Get(base::DIR_ASSETS, &assets_dir)) {
LOG(FATAL) << "Couldn't get assets directory path";
}
base::FilePath relative_path;
if (!exe_path.DirName().AppendRelativePath(path_, &relative_path)) {
if (!assets_dir.AppendRelativePath(path_, &relative_path)) {
return std::nullopt;
}

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@ -457,11 +457,10 @@ base::FilePath GetResourcesPath() {
#if BUILDFLAG(IS_MAC)
return MainApplicationBundlePath().Append("Contents").Append("Resources");
#else
auto* command_line = base::CommandLine::ForCurrentProcess();
base::FilePath exec_path(command_line->GetProgram());
base::PathService::Get(base::FILE_EXE, &exec_path);
base::FilePath assets_path;
base::PathService::Get(base::DIR_ASSETS, &assets_path);
return exec_path.DirName().Append(FILE_PATH_LITERAL("resources"));
return assets_path.Append(FILE_PATH_LITERAL("resources"));
#endif
}
} // namespace

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@ -1109,6 +1109,20 @@ describe('app module', () => {
expect(paths).to.deep.equal([true, true, true]);
});
if (process.platform === 'darwin') {
it('throws an error when trying to get the assets path on macOS', () => {
expect(() => {
app.getPath('assets' as any);
}).to.throw(/Failed to get 'assets' path/);
});
} else {
it('returns an assets path that is identical to the module path', () => {
const assetsPath = app.getPath('assets');
expect(fs.existsSync(assetsPath)).to.be.true();
expect(assetsPath).to.equal(path.dirname(app.getPath('module')));
});
}
it('throws an error when the name is invalid', () => {
expect(() => {
app.getPath('does-not-exist' as any);