build: remove patches merged upstream (#45963)

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Shelley Vohr 2025-03-10 20:00:28 +01:00 committed by GitHub
parent f2b09ff0bd
commit 4e1a915f1a
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3 changed files with 0 additions and 130 deletions

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@ -142,5 +142,3 @@ feat_separate_content_settings_callback_for_sync_and_async_clipboard.patch
fix_win32_synchronous_spellcheck.patch
fix_enable_wrap_iter_in_string_view_and_array.patch
fix_linter_error.patch
cherry-pick-9dacf5694dfd.patch
cherry-pick-521faebc8a7c.patch

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@ -1,33 +0,0 @@
From 521faebc8a7cffe23177c6600bfcfb3c0b9ab1dc Mon Sep 17 00:00:00 2001
From: Geoff Lang <geofflang@chromium.org>
Date: Thu, 06 Mar 2025 19:39:37 -0800
Subject: [PATCH] Disable setting primtive restart for WebGL in the cmd decoder.
Until it's blocked in ANGLE for WebGL contexts, disable it in the
command decoder on the service side.
Bug: 401059730
Change-Id: Ia9c7d951cbd122454afec2f884968e0a709cee77
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6334632
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1429307}
---
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
index ad23480..733c553 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
@@ -2170,6 +2170,11 @@
case GL_DEBUG_OUTPUT:
return true;
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ // Disable setting primitive restart at the command decoder level until
+ // it's blocked in ANGLE for WebGL contexts.
+ return feature_info_->IsWebGLContext();
+
default:
return false;
}

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@ -1,95 +0,0 @@
From 9dacf5694dfdb735c335805783840584a50bface Mon Sep 17 00:00:00 2001
From: Geoff Lang <geofflang@chromium.org>
Date: Thu, 06 Mar 2025 16:02:41 -0800
Subject: [PATCH] Move WebGL primitive restart state setting to the GPU process.
ANGLE will validate and initialize this state and errors are generated
when the WebGL client also initializes it on startup.
Initialize it even in the passthrough command decoder temporarily so
that ANGLE can roll without breaking WebGL tests.
Bug: 401059730
Change-Id: I0bfee710673bbcea6f915ffc4fc9be20438a2654
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6330188
Auto-Submit: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1429228}
---
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index d835b1f..0eedac0 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -3272,6 +3272,13 @@
}
}
+ if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL2) {
+ // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
+ // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
+ DoEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+ }
+
if (group_->gpu_preferences().enable_gpu_driver_debug_logging &&
feature_info_->feature_flags().khr_debug) {
InitializeGLDebugLogging(true, GLDebugMessageCallback, &logger_);
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
index 3ccdebc1..ad23480 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.cc
@@ -1064,6 +1064,17 @@
api()->glDisableFn(GL_TEXTURE_RECTANGLE_ANGLE);
#endif
+ // TEMPORARY: Set primitive restart to enabled by default for WebGL2. Clear
+ // errors afterwards so that when this state is initialized and validated in
+ // ANGLE, it will not generate errors during command buffer initialization.
+ if (feature_info_->context_type() == CONTEXT_TYPE_WEBGL2) {
+ // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
+ // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
+ api()->glEnableFn(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+ CheckErrorCallbackState();
+ }
+
// Register this object as a GPU switching observer.
if (feature_info_->IsWebGLContext()) {
ui::GpuSwitchingManager::GetInstance()->AddObserver(this);
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
index 8e898bd..6030000 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc
@@ -439,6 +439,13 @@
}
#endif
+ if (init.context_type == CONTEXT_TYPE_WEBGL2 &&
+ group_->feature_info()->gl_version_info().is_es3) {
+ EXPECT_CALL(*gl_, Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
+ .Times(1)
+ .RetiresOnSaturation();
+ }
+
if (context_->HasRobustness()) {
EXPECT_CALL(*gl_, GetGraphicsResetStatusARB())
.WillOnce(Return(init.lose_context_on_init ? GL_GUILTY_CONTEXT_RESET_ARB
diff --git a/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc b/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
index 79597c8..7c42b98 100644
--- a/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
+++ b/third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.cc
@@ -1433,12 +1433,6 @@
WTF::BindRepeating(&WebGLRenderingContextBase::OnErrorMessage,
WrapWeakPersistent(this)));
- // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled.
- // See the section <Primitive Restart is Always Enabled> in WebGL 2 spec:
- // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4
- if (IsWebGL2())
- ContextGL()->Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
-
// This ensures that the context has a valid "lastFlushID" and won't be
// mistakenly identified as the "least recently used" context.
ContextGL()->Flush();