fix: screen module should still be creatable if the first create is before the ready event (#22895)
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765c08c600
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1 changed files with 3 additions and 2 deletions
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@ -14,6 +14,7 @@
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#include "shell/common/gin_converters/callback_converter.h"
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#include "shell/common/gin_converters/callback_converter.h"
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#include "shell/common/gin_converters/gfx_converter.h"
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#include "shell/common/gin_converters/gfx_converter.h"
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#include "shell/common/gin_converters/native_window_converter.h"
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#include "shell/common/gin_converters/native_window_converter.h"
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#include "shell/common/gin_helper/dictionary.h"
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#include "shell/common/gin_helper/object_template_builder.h"
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#include "shell/common/gin_helper/object_template_builder.h"
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#include "shell/common/node_includes.h"
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#include "shell/common/node_includes.h"
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#include "ui/display/display.h"
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#include "ui/display/display.h"
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@ -184,8 +185,8 @@ void Initialize(v8::Local<v8::Object> exports,
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v8::Local<v8::Context> context,
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v8::Local<v8::Context> context,
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void* priv) {
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void* priv) {
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v8::Isolate* isolate = context->GetIsolate();
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v8::Isolate* isolate = context->GetIsolate();
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gin::Dictionary dict(isolate, exports);
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gin_helper::Dictionary dict(isolate, exports);
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dict.Set("createScreen", base::BindRepeating(&Screen::Create));
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dict.SetMethod("createScreen", base::BindRepeating(&Screen::Create));
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dict.Set(
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dict.Set(
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"Screen",
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"Screen",
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Screen::GetConstructor(isolate)->GetFunction(context).ToLocalChecked());
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Screen::GetConstructor(isolate)->GetFunction(context).ToLocalChecked());
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