Add screen.getPrimaryDisplay() API.
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3 changed files with 34 additions and 2 deletions
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@ -29,6 +29,8 @@ class Screen : public EventEmitter {
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static void GetCursorScreenPoint(
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const v8::FunctionCallbackInfo<v8::Value>& args);
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static void GetPrimaryDisplay(
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const v8::FunctionCallbackInfo<v8::Value>& args);
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gfx::Screen* screen_;
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