chore: remove native_mate (Part 4) (#20146)
* avoid patching gin::Dictionary by using our wrapper * remove SetHidden from mate::Dictionary
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24 changed files with 190 additions and 162 deletions
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@ -19,9 +19,9 @@
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#include "content/public/renderer/render_thread.h"
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#include "content/public/renderer/render_view.h"
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#include "electron/buildflags/buildflags.h"
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#include "native_mate/dictionary.h"
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#include "printing/buildflags/buildflags.h"
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#include "shell/common/color_util.h"
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#include "shell/common/gin_helper/dictionary.h"
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#include "shell/common/native_mate_converters/value_converter.h"
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#include "shell/common/options_switches.h"
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#include "shell/renderer/atom_autofill_agent.h"
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@ -114,7 +114,7 @@ void RendererClientBase::DidCreateScriptContext(
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// global.setHidden("contextId", `${processHostId}-${++next_context_id_}`)
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auto context_id = base::StringPrintf(
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"%s-%" PRId64, renderer_client_id_.c_str(), ++next_context_id_);
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mate::Dictionary global(context->GetIsolate(), context->Global());
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gin_helper::Dictionary global(context->GetIsolate(), context->Global());
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global.SetHidden("contextId", context_id);
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auto* command_line = base::CommandLine::ForCurrentProcess();
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@ -125,9 +125,7 @@ void RendererClientBase::DidCreateScriptContext(
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void RendererClientBase::AddRenderBindings(
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v8::Isolate* isolate,
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v8::Local<v8::Object> binding_object) {
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mate::Dictionary dict(isolate, binding_object);
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}
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v8::Local<v8::Object> binding_object) {}
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void RendererClientBase::RenderThreadStarted() {
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auto* command_line = base::CommandLine::ForCurrentProcess();
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@ -380,14 +378,14 @@ bool RendererClientBase::IsWebViewFrame(
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if (render_frame->IsMainFrame())
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return false;
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mate::Dictionary window_dict(
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gin::Dictionary window_dict(
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isolate, GetContext(render_frame->GetWebFrame(), isolate)->Global());
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v8::Local<v8::Object> frame_element;
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if (!window_dict.Get("frameElement", &frame_element))
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return false;
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mate::Dictionary frame_element_dict(isolate, frame_element);
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gin_helper::Dictionary frame_element_dict(isolate, frame_element);
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v8::Local<v8::Object> internal;
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if (!frame_element_dict.GetHidden("internal", &internal))
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