diff --git a/chromium_src/SkUserConfig.h b/chromium_src/SkUserConfig.h deleted file mode 100644 index 755b050de6c0..000000000000 --- a/chromium_src/SkUserConfig.h +++ /dev/null @@ -1,158 +0,0 @@ - -/* - * Copyright 2006 The Android Open Source Project - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - - -#ifndef SkUserConfig_DEFINED -#define SkUserConfig_DEFINED - -/* SkTypes.h, the root of the public header files, does the following trick: - - #include "SkPreConfig.h" - #include "SkUserConfig.h" - #include "SkPostConfig.h" - - SkPreConfig.h runs first, and it is responsible for initializing certain - skia defines. - - SkPostConfig.h runs last, and its job is to just check that the final - defines are consistent (i.e. that we don't have mutually conflicting - defines). - - SkUserConfig.h (this file) runs in the middle. It gets to change or augment - the list of flags initially set in preconfig, and then postconfig checks - that everything still makes sense. - - Below are optional defines that add, subtract, or change default behavior - in Skia. Your port can locally edit this file to enable/disable flags as - you choose, or these can be delared on your command line (i.e. -Dfoo). - - By default, this include file will always default to having all of the flags - commented out, so including it will have no effect. -*/ - -/////////////////////////////////////////////////////////////////////////////// - -/* Skia has lots of debug-only code. Often this is just null checks or other - parameter checking, but sometimes it can be quite intrusive (e.g. check that - each 32bit pixel is in premultiplied form). This code can be very useful - during development, but will slow things down in a shipping product. - - By default, these mutually exclusive flags are defined in SkPreConfig.h, - based on the presence or absence of NDEBUG, but that decision can be changed - here. - */ -//#define SK_DEBUG -//#define SK_RELEASE - -/* Skia has certain debug-only code that is extremely intensive even for debug - builds. This code is useful for diagnosing specific issues, but is not - generally applicable, therefore it must be explicitly enabled to avoid - the performance impact. By default these flags are undefined, but can be - enabled by uncommenting them below. - */ -//#define SK_DEBUG_GLYPH_CACHE -//#define SK_DEBUG_PATH - -/* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger) - it will call SK_CRASH(). If this is not defined it, it is defined in - SkPostConfig.h to write to an illegal address - */ -//#define SK_CRASH() *(int *)(uintptr_t)0 = 0 - - -/* preconfig will have attempted to determine the endianness of the system, - but you can change these mutually exclusive flags here. - */ -//#define SK_CPU_BENDIAN -//#define SK_CPU_LENDIAN - -/* Most compilers use the same bit endianness for bit flags in a byte as the - system byte endianness, and this is the default. If for some reason this - needs to be overridden, specify which of the mutually exclusive flags to - use. For example, some atom processors in certain configurations have big - endian byte order but little endian bit orders. -*/ -//#define SK_UINT8_BITFIELD_BENDIAN -//#define SK_UINT8_BITFIELD_LENDIAN - - -/* To write debug messages to a console, skia will call SkDebugf(...) following - printf conventions (e.g. const char* format, ...). If you want to redirect - this to something other than printf, define yours here - */ -// Log the file and line number for assertions. -#define SkDebugf(...) - -/* - * To specify a different default font cache limit, define this. If this is - * undefined, skia will use a built-in value. - */ -//#define SK_DEFAULT_FONT_CACHE_LIMIT (1024 * 1024) - -/* - * To specify the default size of the image cache, undefine this and set it to - * the desired value (in bytes). SkGraphics.h as a runtime API to set this - * value as well. If this is undefined, a built-in value will be used. - */ -//#define SK_DEFAULT_IMAGE_CACHE_LIMIT (1024 * 1024) - -/* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow - them, but modern PDF interpreters should handle them just fine. - */ -//#define SK_ALLOW_LARGE_PDF_SCALARS - -/* Define this to provide font subsetter in PDF generation. - */ -//#define SK_SFNTLY_SUBSETTER "sfntly/subsetter/font_subsetter.h" - -/* Define this to set the upper limit for text to support LCD. Values that - are very large increase the cost in the font cache and draw slower, without - improving readability. If this is undefined, Skia will use its default - value (e.g. 48) - */ -//#define SK_MAX_SIZE_FOR_LCDTEXT 48 - -/* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST - which will run additional self-tests at startup. These can take a long time, - so this flag is optional. - */ -#ifdef SK_DEBUG -//#define SK_SUPPORT_UNITTEST -#endif - -/* Change the ordering to work in X windows. - */ -#ifdef SK_SAMPLES_FOR_X - #define SK_R32_SHIFT 16 - #define SK_G32_SHIFT 8 - #define SK_B32_SHIFT 0 - #define SK_A32_SHIFT 24 -#endif - - -/* Determines whether to build code that supports the GPU backend. Some classes - that are not GPU-specific, such as SkShader subclasses, have optional code - that is used allows them to interact with the GPU backend. If you'd like to - omit this code set SK_SUPPORT_GPU to 0. This also allows you to omit the gpu - directories from your include search path when you're not building the GPU - backend. Defaults to 1 (build the GPU code). - */ -//#define SK_SUPPORT_GPU 1 - - -/* The PDF generation code uses Path Ops to handle complex clipping paths, - * but at this time, Path Ops is not release ready yet. So, the code is - * hidden behind this #define guard. If you are feeling adventurous and - * want the latest and greatest PDF generation code, uncomment the #define. - * When Path Ops is release ready, the define guards and this user config - * define should be removed entirely. - */ -//#define SK_PDF_USE_PATHOPS_CLIPPING - -#endif -