Remove the closed event of Menu
The callback of Menu.popup does more things, and there is actually no request for the closed event.
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73d78d345a
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46330ac2a9
6 changed files with 1 additions and 50 deletions
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@ -40,7 +40,6 @@ void Menu::AfterInit(v8::Isolate* isolate) {
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delegate.Get("getAcceleratorForCommandId", &get_accelerator_);
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delegate.Get("executeCommand", &execute_command_);
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delegate.Get("menuWillShow", &menu_will_show_);
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delegate.Get("menuClosed", &menu_closed_);
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}
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bool Menu::IsCommandIdChecked(int command_id) const {
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@ -76,10 +75,6 @@ void Menu::MenuWillShow(ui::SimpleMenuModel* source) {
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menu_will_show_.Run();
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}
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void Menu::MenuClosed(ui::SimpleMenuModel* source) {
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menu_closed_.Run();
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}
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void Menu::InsertItemAt(
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int index, int command_id, const base::string16& label) {
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model_->InsertItemAt(index, command_id, label);
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@ -52,7 +52,6 @@ class Menu : public mate::TrackableObject<Menu>,
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ui::Accelerator* accelerator) const override;
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void ExecuteCommand(int command_id, int event_flags) override;
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void MenuWillShow(ui::SimpleMenuModel* source) override;
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void MenuClosed(ui::SimpleMenuModel* source) override;
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virtual void PopupAt(Window* window, int x, int y, int positioning_item,
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const base::Closure& callback) = 0;
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@ -95,7 +94,6 @@ class Menu : public mate::TrackableObject<Menu>,
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base::Callback<v8::Local<v8::Value>(int, bool)> get_accelerator_;
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base::Callback<void(v8::Local<v8::Value>, int)> execute_command_;
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base::Callback<void()> menu_will_show_;
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base::Callback<void()> menu_closed_;
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DISALLOW_COPY_AND_ASSIGN(Menu);
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};
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