Add a few more paths for app.getPath

This commit is contained in:
Cheng Zhao 2015-01-18 21:31:09 -08:00
parent 8aa5b97c61
commit 4604c9bb0e
2 changed files with 14 additions and 2 deletions

View file

@ -73,6 +73,14 @@ int GetPathConstant(const std::string& name) {
return brightray::DIR_USER_CACHE;
else if (name == "home")
return base::DIR_HOME;
else if (name == "temp")
return base::DIR_TEMP;
else if (name == "userDesktop")
return base::DIR_USER_DESKTOP;
else if (name == "exe")
return base::FILE_EXE;
else if (name == "module")
return base::FILE_MODULE;
else
return -1;
}

View file

@ -106,13 +106,17 @@ You can request following paths by the names:
* `$XDG_CONFIG_HOME` or `~/.config` on Linux
* `~/Library/Application Support` on OS X
* `userData`: The directory for storing your app's configuration files, by
default it is the `appData` directory appended with your app's name.
default it is the `appData` directory appended with your app's name
* `cache`: Per-user application cache directory, by default it is pointed to:
* `%APPDATA%` on Window, which doesn't has a universal place for cache
* `$XDG_CACHE_HOME` or `~/.cache` on Linux
* `~/Library/Caches` on OS X
* `userCache`: The directory for placing your app's caches, by default it is the
`cache` directory appended with your app's name.
`cache` directory appended with your app's name
* `temp`: Temporary directory
* `userDesktop`: The current user's Desktop directory
* `exe`: The current executable file
* `module`: The `libchromiumcontent` library
## app.setPath(name, path)