Merge pull request #6363 from MarshallOfSound/master
Bound the target width and height of window when calling SetSize
This commit is contained in:
commit
43e9f30b21
1 changed files with 11 additions and 3 deletions
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@ -737,13 +737,21 @@ bool NativeWindowMac::IsFullscreen() const {
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}
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}
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void NativeWindowMac::SetBounds(const gfx::Rect& bounds, bool animate) {
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void NativeWindowMac::SetBounds(const gfx::Rect& bounds, bool animate) {
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gfx::Size bSize = gfx::Size(bounds.width(), bounds.height());
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bSize.SetToMax(GetMinimumSize());
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gfx::Size maxSize = GetMaximumSize();
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maxSize = gfx::Size(maxSize.width() == 0 ? bSize.width() : maxSize.width(),
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maxSize.height() == 0 ? bSize.height() : maxSize.height());
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bSize.SetToMin(maxSize);
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NSRect cocoa_bounds = NSMakeRect(bounds.x(), 0,
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NSRect cocoa_bounds = NSMakeRect(bounds.x(), 0,
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bounds.width(),
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bSize.width(),
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bounds.height());
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bSize.height());
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// Flip coordinates based on the primary screen.
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// Flip coordinates based on the primary screen.
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NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
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NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
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cocoa_bounds.origin.y =
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cocoa_bounds.origin.y =
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NSHeight([screen frame]) - bounds.height() - bounds.y();
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NSHeight([screen frame]) - bSize.height() - bounds.y();
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[window_ setFrame:cocoa_bounds display:YES animate:animate];
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[window_ setFrame:cocoa_bounds display:YES animate:animate];
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}
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}
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