fix: disable remote layer APIs in MAS build (#20965)
* fix: add patch to disable remote layer APIs * fix: use --disable-gpu-memory-buffer-compositor-resources for MAS build
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@ -31,6 +31,7 @@ scroll_bounce_flag.patch
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mas-cfisobjc.patch
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mas-cgdisplayusesforcetogray.patch
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mas-audiodeviceduck.patch
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mas_disable_remote_layer.patch
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mas_disable_remote_accessibility.patch
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mas_disable_custom_window_frame.patch
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chrome_key_systems.patch
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137
patches/chromium/mas_disable_remote_layer.patch
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137
patches/chromium/mas_disable_remote_layer.patch
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@ -0,0 +1,137 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cheng Zhao <zcbenz@gmail.com>
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Date: Thu, 20 Sep 2018 17:48:49 -0700
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Subject: mas_disable_remote_layer.patch
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Disable remote layer APIs (CAContext and CALayerHost) for MAS build.
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Accordin to ccameron:
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For apps that spend a lot of time watching video (especially fullscreen video),
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the power/battery usage will likely increase 1.5x to 2x. For something that is,
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e.g, scrolling, it'll be smaller, more like 1.15x or 1.25x.
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In terms of performance, the impact will likely be fairly small -- any app that
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could hit 60fps before will likely still be able to hit 60fps. There may even be
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cases where performance improves when disabling remote CoreAnimation (remote
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CoreAnimation is really only about battery usage).
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diff --git a/gpu/ipc/service/image_transport_surface_overlay_mac.mm b/gpu/ipc/service/image_transport_surface_overlay_mac.mm
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index c1af03a268dc..b883883ad52b 100644
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--- a/gpu/ipc/service/image_transport_surface_overlay_mac.mm
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+++ b/gpu/ipc/service/image_transport_surface_overlay_mac.mm
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@@ -63,6 +63,7 @@
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template <typename BaseClass>
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bool ImageTransportSurfaceOverlayMacBase<BaseClass>::Initialize(
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gl::GLSurfaceFormat format) {
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+#ifndef MAS_BUILD
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// Create the CAContext to send this to the GPU process, and the layer for
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// the context.
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if (use_remote_layer_api_) {
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@@ -71,6 +72,7 @@
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[CAContext contextWithCGSConnection:connection_id options:@{}] retain]);
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[ca_context_ setLayer:ca_layer_tree_coordinator_->GetCALayerForDisplay()];
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}
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+#endif
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return true;
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}
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@@ -139,7 +141,9 @@
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"GLImpl", static_cast<int>(gl::GetGLImplementation()),
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"width", pixel_size_.width());
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if (use_remote_layer_api_) {
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+#ifndef MAS_BUILD
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params.ca_layer_params.ca_context_id = [ca_context_ contextId];
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+#endif
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} else {
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IOSurfaceRef io_surface =
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ca_layer_tree_coordinator_->GetIOSurfaceForDisplay();
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diff --git a/gpu/ipc/service/image_transport_surface_overlay_mac.h b/gpu/ipc/service/image_transport_surface_overlay_mac.h
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index f65ad035e90c..9edb62e713e8 100644
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--- a/gpu/ipc/service/image_transport_surface_overlay_mac.h
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+++ b/gpu/ipc/service/image_transport_surface_overlay_mac.h
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@@ -20,7 +20,9 @@
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#include "ui/gl/gl_surface_egl.h"
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#endif
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+#ifndef MAS_BUILD
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@class CAContext;
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+#endif
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@class CALayer;
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namespace ui {
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@@ -97,7 +99,9 @@ class ImageTransportSurfaceOverlayMacBase : public BaseClass,
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base::WeakPtr<ImageTransportSurfaceDelegate> delegate_;
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bool use_remote_layer_api_;
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+#ifndef MAS_BUILD
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base::scoped_nsobject<CAContext> ca_context_;
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+#endif
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std::unique_ptr<ui::CALayerTreeCoordinator> ca_layer_tree_coordinator_;
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gfx::Size pixel_size_;
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diff --git a/ui/accelerated_widget_mac/display_ca_layer_tree.mm b/ui/accelerated_widget_mac/display_ca_layer_tree.mm
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index 60abe639bd9c..c38eed5fbdef 100644
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--- a/ui/accelerated_widget_mac/display_ca_layer_tree.mm
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+++ b/ui/accelerated_widget_mac/display_ca_layer_tree.mm
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@@ -98,6 +98,7 @@ - (void)setContentsChanged;
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}
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void DisplayCALayerTree::GotCALayerFrame(uint32_t ca_context_id) {
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+#ifndef MAS_BUILD
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// Early-out if the remote layer has not changed.
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if ([remote_layer_ contextId] == ca_context_id)
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return;
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@@ -122,6 +123,9 @@ - (void)setContentsChanged;
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[io_surface_layer_ removeFromSuperlayer];
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io_surface_layer_.reset();
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}
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+#else
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+ NOTREACHED() << "Remote layer is being used in MAS build";
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+#endif
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}
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void DisplayCALayerTree::GotIOSurfaceFrame(
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diff --git a/ui/base/cocoa/remote_layer_api.h b/ui/base/cocoa/remote_layer_api.h
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index 2057fe69d1bb..2aba330fc488 100644
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--- a/ui/base/cocoa/remote_layer_api.h
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+++ b/ui/base/cocoa/remote_layer_api.h
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@@ -13,6 +13,7 @@
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#include "ui/base/ui_base_export.h"
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+#ifndef MAS_BUILD
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// The CGSConnectionID is used to create the CAContext in the process that is
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// going to share the CALayers that it is rendering to another process to
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// display.
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@@ -50,6 +51,8 @@ typedef uint32_t CAContextID;
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#endif // __OBJC__
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+#endif // MAS_BUILD
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+
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namespace ui {
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// This function will check if all of the interfaces listed above are supported
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diff --git a/ui/base/cocoa/remote_layer_api.mm b/ui/base/cocoa/remote_layer_api.mm
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index bbaf9f466f49..8c846ce9523a 100644
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--- a/ui/base/cocoa/remote_layer_api.mm
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+++ b/ui/base/cocoa/remote_layer_api.mm
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@@ -12,6 +12,7 @@
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namespace ui {
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bool RemoteLayerAPISupported() {
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+#ifndef MAS_BUILD
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static bool disabled_at_command_line =
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base::CommandLine::ForCurrentProcess()->HasSwitch(
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switches::kDisableRemoteCoreAnimation);
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@@ -46,6 +47,9 @@ bool RemoteLayerAPISupported() {
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// If everything is there, we should be able to use the API.
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return true;
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+#else
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+ return false;
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+#endif // MAS_BUILD
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}
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} // namespace
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@ -215,6 +215,21 @@ bool ElectronMainDelegate::BasicStartupComplete(int* exit_code) {
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<< " is not supported. See https://crbug.com/638180.";
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#endif
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#if defined(MAS_BUILD)
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// In MAS build we are using --disable-remote-core-animation.
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//
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// According to ccameron:
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// If you're running with --disable-remote-core-animation, you may want to
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// also run with --disable-gpu-memory-buffer-compositor-resources as well.
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// That flag makes it so we use regular GL textures instead of IOSurfaces
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// for compositor resources. IOSurfaces are very heavyweight to
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// create/destroy, but they can be displayed directly by CoreAnimation (and
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// --disable-remote-core-animation makes it so we don't use this property,
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// so they're just heavyweight with no upside).
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command_line->AppendSwitch(
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::switches::kDisableGpuMemoryBufferCompositorResources);
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#endif
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content_client_ = std::make_unique<ElectronContentClient>();
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SetContentClient(content_client_.get());
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