Keep function placement consistent
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8f89cd2d59
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414245f4d8
2 changed files with 7 additions and 8 deletions
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@ -440,6 +440,10 @@ std::vector<int> Window::GetMaximumSize() {
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return result;
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}
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void Window::SetSheetOffset(double offset) {
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window_->SetSheetOffset(offset);
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}
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void Window::SetResizable(bool resizable) {
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window_->SetResizable(resizable);
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}
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@ -514,10 +518,6 @@ std::vector<int> Window::GetPosition() {
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return result;
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}
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void Window::SetSheetOffset(double offset) {
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window_->SetSheetOffset(offset);
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}
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void Window::SetTitle(const std::string& title) {
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window_->SetTitle(title);
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}
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@ -750,6 +750,7 @@ void Window::BuildPrototype(v8::Isolate* isolate,
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.SetMethod("getMinimumSize", &Window::GetMinimumSize)
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.SetMethod("setMaximumSize", &Window::SetMaximumSize)
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.SetMethod("getMaximumSize", &Window::GetMaximumSize)
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.SetMethod("setSheetOffset", &Window::SetSheetOffset)
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.SetMethod("setResizable", &Window::SetResizable)
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.SetMethod("isResizable", &Window::IsResizable)
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.SetMethod("setMovable", &Window::SetMovable)
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@ -767,7 +768,6 @@ void Window::BuildPrototype(v8::Isolate* isolate,
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.SetMethod("center", &Window::Center)
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.SetMethod("setPosition", &Window::SetPosition)
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.SetMethod("getPosition", &Window::GetPosition)
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.SetMethod("setSheetOffset", &Window::SetSheetOffset)
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.SetMethod("setTitle", &Window::SetTitle)
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.SetMethod("getTitle", &Window::GetTitle)
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.SetMethod("flashFrame", &Window::FlashFrame)
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@ -123,6 +123,8 @@ class NativeWindow : public base::SupportsUserData,
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virtual gfx::Size GetMinimumSize();
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virtual void SetMaximumSize(const gfx::Size& size);
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virtual gfx::Size GetMaximumSize();
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virtual void SetSheetOffset(const double offset);
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virtual double GetSheetOffset();
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virtual void SetResizable(bool resizable) = 0;
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virtual bool IsResizable() = 0;
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virtual void SetMovable(bool movable) = 0;
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@ -190,9 +192,6 @@ class NativeWindow : public base::SupportsUserData,
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gfx::Size GetAspectRatioExtraSize();
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void SetAspectRatio(double aspect_ratio, const gfx::Size& extra_size);
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void SetSheetOffset(const double offset);
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double GetSheetOffset();
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base::WeakPtr<NativeWindow> GetWeakPtr() {
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return weak_factory_.GetWeakPtr();
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}
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