refactor: use helpers for command-line parsing in renderer/init.js (#16239)
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9 changed files with 63 additions and 52 deletions
34
atom/common/api/atom_api_command_line.cc
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34
atom/common/api/atom_api_command_line.cc
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// Copyright (c) 2019 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "atom/common/native_mate_converters/string16_converter.h"
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#include "base/command_line.h"
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#include "native_mate/converter.h"
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#include "native_mate/dictionary.h"
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#include "atom/common/node_includes.h"
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namespace {
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bool HasSwitch(const std::string& name) {
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return base::CommandLine::ForCurrentProcess()->HasSwitch(name.c_str());
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}
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base::CommandLine::StringType GetSwitchValue(const std::string& name) {
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return base::CommandLine::ForCurrentProcess()->GetSwitchValueNative(
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name.c_str());
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}
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void Initialize(v8::Local<v8::Object> exports,
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v8::Local<v8::Value> unused,
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v8::Local<v8::Context> context,
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void* priv) {
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mate::Dictionary dict(context->GetIsolate(), exports);
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dict.SetMethod("hasSwitch", &HasSwitch);
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dict.SetMethod("getSwitchValue", &GetSwitchValue);
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}
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} // namespace
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NODE_BUILTIN_MODULE_CONTEXT_AWARE(atom_common_command_line, Initialize)
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