chore: cherry-pick 1 change from 1-M131 (#44858)

cherry-pick 1 change from 1-M131
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Pedro Pontes 2024-11-29 18:40:33 +00:00 committed by GitHub
parent 10e0ce0692
commit 3cd08d9bd4
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2 changed files with 681 additions and 0 deletions

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@ -1 +1,2 @@
tint_validate_that_align_is_large_enough.patch
ir_fix_robustness_transform_on_textureload_of_sampled_and_depth.patch

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@ -0,0 +1,680 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Antonio Maiorano <amaiorano@google.com>
Date: Fri, 15 Nov 2024 20:09:59 +0000
Subject: IR: Fix robustness transform on textureLoad of sampled and depth
textures
For sampled and depth textures, which contain a 'level' argument, the
robustness transform is supposed to clamp 'coords' using the dimensions
at the clamped level, but it was looking up dimensions at level 0
instead.
Bug: 42250751
Bug: 42251045
Bug: 378541479
Change-Id: I0e7fd6148417b248a9b584ae19818e9027306b63
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214514
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/215154
Commit-Queue: David Neto <dneto@google.com>
Reviewed-by: David Neto <dneto@google.com>
diff --git a/src/tint/lang/core/ir/transform/robustness.cc b/src/tint/lang/core/ir/transform/robustness.cc
index a9aa2b7d7d15dbca8ed43867dfeb1b66802b8b4c..57b728db71913718999af9cbf093de6e523728b6 100644
--- a/src/tint/lang/core/ir/transform/robustness.cc
+++ b/src/tint/lang/core/ir/transform/robustness.cc
@@ -316,7 +316,6 @@ struct State {
break;
}
case core::BuiltinFn::kTextureLoad: {
- clamp_coords(1u);
uint32_t next_arg = 2u;
if (type::IsTextureArray(texture->dim())) {
clamp_array_index(next_arg++);
@@ -324,6 +323,7 @@ struct State {
if (texture->IsAnyOf<type::SampledTexture, type::DepthTexture>()) {
clamp_level(next_arg++);
}
+ clamp_coords(1u); // Must run after clamp_level
break;
}
case core::BuiltinFn::kTextureStore: {
diff --git a/src/tint/lang/core/ir/transform/robustness_test.cc b/src/tint/lang/core/ir/transform/robustness_test.cc
index b846fdd88cf4579396c8bb9c43d5b58af8e2c9ce..18d8d7a09c7fd85dbd6bd87c172c9b148db6914a 100644
--- a/src/tint/lang/core/ir/transform/robustness_test.cc
+++ b/src/tint/lang/core/ir/transform/robustness_test.cc
@@ -2103,28 +2103,28 @@ $B1: { # root
%load_signed = func(%coords:i32, %level:i32):vec4<f32> {
$B2: {
%5:texture_1d<f32> = load %texture
- %6:u32 = textureDimensions %5
+ %6:u32 = textureNumLevels %5
%7:u32 = sub %6, 1u
- %8:u32 = convert %coords
+ %8:u32 = convert %level
%9:u32 = min %8, %7
- %10:u32 = textureNumLevels %5
+ %10:u32 = textureDimensions %5, %9
%11:u32 = sub %10, 1u
- %12:u32 = convert %level
+ %12:u32 = convert %coords
%13:u32 = min %12, %11
- %14:vec4<f32> = textureLoad %5, %9, %13
+ %14:vec4<f32> = textureLoad %5, %13, %9
ret %14
}
}
%load_unsigned = func(%coords_1:u32, %level_1:u32):vec4<f32> { # %coords_1: 'coords', %level_1: 'level'
$B3: {
%18:texture_1d<f32> = load %texture
- %19:u32 = textureDimensions %18
+ %19:u32 = textureNumLevels %18
%20:u32 = sub %19, 1u
- %21:u32 = min %coords_1, %20
- %22:u32 = textureNumLevels %18
+ %21:u32 = min %level_1, %20
+ %22:u32 = textureDimensions %18, %21
%23:u32 = sub %22, 1u
- %24:u32 = min %level_1, %23
- %25:vec4<f32> = textureLoad %18, %21, %24
+ %24:u32 = min %coords_1, %23
+ %25:vec4<f32> = textureLoad %18, %24, %21
ret %25
}
}
@@ -2200,28 +2200,28 @@ $B1: { # root
%load_signed = func(%coords:vec2<i32>, %level:i32):vec4<f32> {
$B2: {
%5:texture_2d<f32> = load %texture
- %6:vec2<u32> = textureDimensions %5
- %7:vec2<u32> = sub %6, vec2<u32>(1u)
- %8:vec2<u32> = convert %coords
- %9:vec2<u32> = min %8, %7
- %10:u32 = textureNumLevels %5
- %11:u32 = sub %10, 1u
- %12:u32 = convert %level
- %13:u32 = min %12, %11
- %14:vec4<f32> = textureLoad %5, %9, %13
+ %6:u32 = textureNumLevels %5
+ %7:u32 = sub %6, 1u
+ %8:u32 = convert %level
+ %9:u32 = min %8, %7
+ %10:vec2<u32> = textureDimensions %5, %9
+ %11:vec2<u32> = sub %10, vec2<u32>(1u)
+ %12:vec2<u32> = convert %coords
+ %13:vec2<u32> = min %12, %11
+ %14:vec4<f32> = textureLoad %5, %13, %9
ret %14
}
}
%load_unsigned = func(%coords_1:vec2<u32>, %level_1:u32):vec4<f32> { # %coords_1: 'coords', %level_1: 'level'
$B3: {
%18:texture_2d<f32> = load %texture
- %19:vec2<u32> = textureDimensions %18
- %20:vec2<u32> = sub %19, vec2<u32>(1u)
- %21:vec2<u32> = min %coords_1, %20
- %22:u32 = textureNumLevels %18
- %23:u32 = sub %22, 1u
- %24:u32 = min %level_1, %23
- %25:vec4<f32> = textureLoad %18, %21, %24
+ %19:u32 = textureNumLevels %18
+ %20:u32 = sub %19, 1u
+ %21:u32 = min %level_1, %20
+ %22:vec2<u32> = textureDimensions %18, %21
+ %23:vec2<u32> = sub %22, vec2<u32>(1u)
+ %24:vec2<u32> = min %coords_1, %23
+ %25:vec4<f32> = textureLoad %18, %24, %21
ret %25
}
}
@@ -2300,35 +2300,35 @@ $B1: { # root
%load_signed = func(%coords:vec2<i32>, %layer:i32, %level:i32):vec4<f32> {
$B2: {
%6:texture_2d_array<f32> = load %texture
- %7:vec2<u32> = textureDimensions %6
- %8:vec2<u32> = sub %7, vec2<u32>(1u)
- %9:vec2<u32> = convert %coords
- %10:vec2<u32> = min %9, %8
- %11:u32 = textureNumLayers %6
+ %7:u32 = textureNumLayers %6
+ %8:u32 = sub %7, 1u
+ %9:u32 = convert %layer
+ %10:u32 = min %9, %8
+ %11:u32 = textureNumLevels %6
%12:u32 = sub %11, 1u
- %13:u32 = convert %layer
+ %13:u32 = convert %level
%14:u32 = min %13, %12
- %15:u32 = textureNumLevels %6
- %16:u32 = sub %15, 1u
- %17:u32 = convert %level
- %18:u32 = min %17, %16
- %19:vec4<f32> = textureLoad %6, %10, %14, %18
+ %15:vec2<u32> = textureDimensions %6, %14
+ %16:vec2<u32> = sub %15, vec2<u32>(1u)
+ %17:vec2<u32> = convert %coords
+ %18:vec2<u32> = min %17, %16
+ %19:vec4<f32> = textureLoad %6, %18, %10, %14
ret %19
}
}
%load_unsigned = func(%coords_1:vec2<u32>, %layer_1:u32, %level_1:u32):vec4<f32> { # %coords_1: 'coords', %layer_1: 'layer', %level_1: 'level'
$B3: {
%24:texture_2d_array<f32> = load %texture
- %25:vec2<u32> = textureDimensions %24
- %26:vec2<u32> = sub %25, vec2<u32>(1u)
- %27:vec2<u32> = min %coords_1, %26
- %28:u32 = textureNumLayers %24
+ %25:u32 = textureNumLayers %24
+ %26:u32 = sub %25, 1u
+ %27:u32 = min %layer_1, %26
+ %28:u32 = textureNumLevels %24
%29:u32 = sub %28, 1u
- %30:u32 = min %layer_1, %29
- %31:u32 = textureNumLevels %24
- %32:u32 = sub %31, 1u
- %33:u32 = min %level_1, %32
- %34:vec4<f32> = textureLoad %24, %27, %30, %33
+ %30:u32 = min %level_1, %29
+ %31:vec2<u32> = textureDimensions %24, %30
+ %32:vec2<u32> = sub %31, vec2<u32>(1u)
+ %33:vec2<u32> = min %coords_1, %32
+ %34:vec4<f32> = textureLoad %24, %33, %27, %30
ret %34
}
}
@@ -2404,28 +2404,28 @@ $B1: { # root
%load_signed = func(%coords:vec3<i32>, %level:i32):vec4<f32> {
$B2: {
%5:texture_3d<f32> = load %texture
- %6:vec3<u32> = textureDimensions %5
- %7:vec3<u32> = sub %6, vec3<u32>(1u)
- %8:vec3<u32> = convert %coords
- %9:vec3<u32> = min %8, %7
- %10:u32 = textureNumLevels %5
- %11:u32 = sub %10, 1u
- %12:u32 = convert %level
- %13:u32 = min %12, %11
- %14:vec4<f32> = textureLoad %5, %9, %13
+ %6:u32 = textureNumLevels %5
+ %7:u32 = sub %6, 1u
+ %8:u32 = convert %level
+ %9:u32 = min %8, %7
+ %10:vec3<u32> = textureDimensions %5, %9
+ %11:vec3<u32> = sub %10, vec3<u32>(1u)
+ %12:vec3<u32> = convert %coords
+ %13:vec3<u32> = min %12, %11
+ %14:vec4<f32> = textureLoad %5, %13, %9
ret %14
}
}
%load_unsigned = func(%coords_1:vec3<u32>, %level_1:u32):vec4<f32> { # %coords_1: 'coords', %level_1: 'level'
$B3: {
%18:texture_3d<f32> = load %texture
- %19:vec3<u32> = textureDimensions %18
- %20:vec3<u32> = sub %19, vec3<u32>(1u)
- %21:vec3<u32> = min %coords_1, %20
- %22:u32 = textureNumLevels %18
- %23:u32 = sub %22, 1u
- %24:u32 = min %level_1, %23
- %25:vec4<f32> = textureLoad %18, %21, %24
+ %19:u32 = textureNumLevels %18
+ %20:u32 = sub %19, 1u
+ %21:u32 = min %level_1, %20
+ %22:vec3<u32> = textureDimensions %18, %21
+ %23:vec3<u32> = sub %22, vec3<u32>(1u)
+ %24:vec3<u32> = min %coords_1, %23
+ %25:vec4<f32> = textureLoad %18, %24, %21
ret %25
}
}
@@ -2589,28 +2589,28 @@ $B1: { # root
%load_signed = func(%coords:vec2<i32>, %level:i32):f32 {
$B2: {
%5:texture_depth_2d = load %texture
- %6:vec2<u32> = textureDimensions %5
- %7:vec2<u32> = sub %6, vec2<u32>(1u)
- %8:vec2<u32> = convert %coords
- %9:vec2<u32> = min %8, %7
- %10:u32 = textureNumLevels %5
- %11:u32 = sub %10, 1u
- %12:u32 = convert %level
- %13:u32 = min %12, %11
- %14:f32 = textureLoad %5, %9, %13
+ %6:u32 = textureNumLevels %5
+ %7:u32 = sub %6, 1u
+ %8:u32 = convert %level
+ %9:u32 = min %8, %7
+ %10:vec2<u32> = textureDimensions %5, %9
+ %11:vec2<u32> = sub %10, vec2<u32>(1u)
+ %12:vec2<u32> = convert %coords
+ %13:vec2<u32> = min %12, %11
+ %14:f32 = textureLoad %5, %13, %9
ret %14
}
}
%load_unsigned = func(%coords_1:vec2<u32>, %level_1:u32):f32 { # %coords_1: 'coords', %level_1: 'level'
$B3: {
%18:texture_depth_2d = load %texture
- %19:vec2<u32> = textureDimensions %18
- %20:vec2<u32> = sub %19, vec2<u32>(1u)
- %21:vec2<u32> = min %coords_1, %20
- %22:u32 = textureNumLevels %18
- %23:u32 = sub %22, 1u
- %24:u32 = min %level_1, %23
- %25:f32 = textureLoad %18, %21, %24
+ %19:u32 = textureNumLevels %18
+ %20:u32 = sub %19, 1u
+ %21:u32 = min %level_1, %20
+ %22:vec2<u32> = textureDimensions %18, %21
+ %23:vec2<u32> = sub %22, vec2<u32>(1u)
+ %24:vec2<u32> = min %coords_1, %23
+ %25:f32 = textureLoad %18, %24, %21
ret %25
}
}
@@ -2688,35 +2688,35 @@ $B1: { # root
%load_signed = func(%coords:vec2<i32>, %layer:i32, %level:i32):f32 {
$B2: {
%6:texture_depth_2d_array = load %texture
- %7:vec2<u32> = textureDimensions %6
- %8:vec2<u32> = sub %7, vec2<u32>(1u)
- %9:vec2<u32> = convert %coords
- %10:vec2<u32> = min %9, %8
- %11:u32 = textureNumLayers %6
+ %7:u32 = textureNumLayers %6
+ %8:u32 = sub %7, 1u
+ %9:u32 = convert %layer
+ %10:u32 = min %9, %8
+ %11:u32 = textureNumLevels %6
%12:u32 = sub %11, 1u
- %13:u32 = convert %layer
+ %13:u32 = convert %level
%14:u32 = min %13, %12
- %15:u32 = textureNumLevels %6
- %16:u32 = sub %15, 1u
- %17:u32 = convert %level
- %18:u32 = min %17, %16
- %19:f32 = textureLoad %6, %10, %14, %18
+ %15:vec2<u32> = textureDimensions %6, %14
+ %16:vec2<u32> = sub %15, vec2<u32>(1u)
+ %17:vec2<u32> = convert %coords
+ %18:vec2<u32> = min %17, %16
+ %19:f32 = textureLoad %6, %18, %10, %14
ret %19
}
}
%load_unsigned = func(%coords_1:vec2<u32>, %layer_1:u32, %level_1:u32):f32 { # %coords_1: 'coords', %layer_1: 'layer', %level_1: 'level'
$B3: {
%24:texture_depth_2d_array = load %texture
- %25:vec2<u32> = textureDimensions %24
- %26:vec2<u32> = sub %25, vec2<u32>(1u)
- %27:vec2<u32> = min %coords_1, %26
- %28:u32 = textureNumLayers %24
+ %25:u32 = textureNumLayers %24
+ %26:u32 = sub %25, 1u
+ %27:u32 = min %layer_1, %26
+ %28:u32 = textureNumLevels %24
%29:u32 = sub %28, 1u
- %30:u32 = min %layer_1, %29
- %31:u32 = textureNumLevels %24
- %32:u32 = sub %31, 1u
- %33:u32 = min %level_1, %32
- %34:f32 = textureLoad %24, %27, %30, %33
+ %30:u32 = min %level_1, %29
+ %31:vec2<u32> = textureDimensions %24, %30
+ %32:vec2<u32> = sub %31, vec2<u32>(1u)
+ %33:vec2<u32> = min %coords_1, %32
+ %34:f32 = textureLoad %24, %33, %27, %30
ret %34
}
}
@@ -3148,28 +3148,28 @@ $B1: { # root
%load_signed = func(%coords:vec2<i32>, %layer:i32):vec4<f32> {
$B2: {
%5:texture_storage_2d_array<rgba8unorm, read_write> = load %texture
- %6:vec2<u32> = textureDimensions %5
- %7:vec2<u32> = sub %6, vec2<u32>(1u)
- %8:vec2<u32> = convert %coords
- %9:vec2<u32> = min %8, %7
- %10:u32 = textureNumLayers %5
- %11:u32 = sub %10, 1u
- %12:u32 = convert %layer
- %13:u32 = min %12, %11
- %14:vec4<f32> = textureLoad %5, %9, %13
+ %6:u32 = textureNumLayers %5
+ %7:u32 = sub %6, 1u
+ %8:u32 = convert %layer
+ %9:u32 = min %8, %7
+ %10:vec2<u32> = textureDimensions %5
+ %11:vec2<u32> = sub %10, vec2<u32>(1u)
+ %12:vec2<u32> = convert %coords
+ %13:vec2<u32> = min %12, %11
+ %14:vec4<f32> = textureLoad %5, %13, %9
ret %14
}
}
%load_unsigned = func(%coords_1:vec2<u32>, %layer_1:u32):vec4<f32> { # %coords_1: 'coords', %layer_1: 'layer'
$B3: {
%18:texture_storage_2d_array<rgba8unorm, read_write> = load %texture
- %19:vec2<u32> = textureDimensions %18
- %20:vec2<u32> = sub %19, vec2<u32>(1u)
- %21:vec2<u32> = min %coords_1, %20
- %22:u32 = textureNumLayers %18
- %23:u32 = sub %22, 1u
- %24:u32 = min %layer_1, %23
- %25:vec4<f32> = textureLoad %18, %21, %24
+ %19:u32 = textureNumLayers %18
+ %20:u32 = sub %19, 1u
+ %21:u32 = min %layer_1, %20
+ %22:vec2<u32> = textureDimensions %18
+ %23:vec2<u32> = sub %22, vec2<u32>(1u)
+ %24:vec2<u32> = min %coords_1, %23
+ %25:vec4<f32> = textureLoad %18, %24, %21
ret %25
}
}
diff --git a/src/tint/lang/spirv/writer/texture_builtin_test.cc b/src/tint/lang/spirv/writer/texture_builtin_test.cc
index 315316a96be057044e4460a7c1d0652c13a57eb1..00d101409ec596a0a2620f198afd7c085f261538 100644
--- a/src/tint/lang/spirv/writer/texture_builtin_test.cc
+++ b/src/tint/lang/spirv/writer/texture_builtin_test.cc
@@ -1998,14 +1998,14 @@ TEST_F(SpirvWriterTest, TextureLoad_WithRobustness) {
ASSERT_TRUE(Generate()) << Error() << output_;
EXPECT_INST(R"(
- %13 = OpImageQuerySizeLod %v2uint %texture %uint_0
- %15 = OpISub %v2uint %13 %16
- %18 = OpExtInst %v2uint %19 UMin %coords %15
- %20 = OpImageQueryLevels %uint %texture
- %21 = OpISub %uint %20 %uint_1
- %22 = OpBitcast %uint %level
- %23 = OpExtInst %uint %19 UMin %22 %21
- %result = OpImageFetch %v4float %texture %18 Lod %23
+ %13 = OpImageQueryLevels %uint %texture
+ %14 = OpISub %uint %13 %uint_1
+ %16 = OpBitcast %uint %level
+ %17 = OpExtInst %uint %18 UMin %16 %14
+ %19 = OpImageQuerySizeLod %v2uint %texture %17
+ %20 = OpISub %v2uint %19 %21
+ %22 = OpExtInst %v2uint %18 UMin %coords %20
+ %result = OpImageFetch %v4float %texture %22 Lod %17
)");
}
diff --git a/test/tint/bug/chromium/378541479.wgsl b/test/tint/bug/chromium/378541479.wgsl
new file mode 100644
index 0000000000000000000000000000000000000000..8badf526405196915d0575f3ea08d4848f65a27a
--- /dev/null
+++ b/test/tint/bug/chromium/378541479.wgsl
@@ -0,0 +1,10 @@
+// flags: --transform robustness
+
+@group(0) @binding(0) var<uniform> level : u32;
+@group(0) @binding(1) var<uniform> coords : vec2<u32>;
+@group(0) @binding(2) var tex: texture_depth_2d;
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ var res: f32 = textureLoad(tex, coords, level);
+}
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.dxc.hlsl b/test/tint/bug/chromium/378541479.wgsl.expected.dxc.hlsl
new file mode 100644
index 0000000000000000000000000000000000000000..6ceba9a82be1ab9cf41228c22cf93df0a4350ba0
--- /dev/null
+++ b/test/tint/bug/chromium/378541479.wgsl.expected.dxc.hlsl
@@ -0,0 +1,13 @@
+cbuffer cbuffer_level : register(b0) {
+ uint4 level[1];
+};
+cbuffer cbuffer_coords : register(b1) {
+ uint4 coords[1];
+};
+Texture2D tex : register(t2);
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ float res = tex.Load(uint3(coords[0].xy, level[0].x)).x;
+ return;
+}
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.fxc.hlsl b/test/tint/bug/chromium/378541479.wgsl.expected.fxc.hlsl
new file mode 100644
index 0000000000000000000000000000000000000000..6ceba9a82be1ab9cf41228c22cf93df0a4350ba0
--- /dev/null
+++ b/test/tint/bug/chromium/378541479.wgsl.expected.fxc.hlsl
@@ -0,0 +1,13 @@
+cbuffer cbuffer_level : register(b0) {
+ uint4 level[1];
+};
+cbuffer cbuffer_coords : register(b1) {
+ uint4 coords[1];
+};
+Texture2D tex : register(t2);
+
+[numthreads(1, 1, 1)]
+void compute_main() {
+ float res = tex.Load(uint3(coords[0].xy, level[0].x)).x;
+ return;
+}
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.glsl b/test/tint/bug/chromium/378541479.wgsl.expected.glsl
new file mode 100644
index 0000000000000000000000000000000000000000..bb0ee27a7ae0168c30efb22dc787a20658a1a315
--- /dev/null
+++ b/test/tint/bug/chromium/378541479.wgsl.expected.glsl
@@ -0,0 +1,27 @@
+#version 310 es
+
+
+struct TintTextureUniformData {
+ uint tint_builtin_value_0;
+};
+
+layout(binding = 0, std140)
+uniform level_block_1_ubo {
+ uint inner;
+} v;
+layout(binding = 1, std140)
+uniform coords_block_1_ubo {
+ uvec2 inner;
+} v_1;
+layout(binding = 0, std140)
+uniform tint_symbol_1_ubo {
+ TintTextureUniformData inner;
+} v_2;
+uniform highp sampler2D tex;
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void main() {
+ uvec2 v_3 = v_1.inner;
+ uint v_4 = min(v.inner, (v_2.inner.tint_builtin_value_0 - 1u));
+ ivec2 v_5 = ivec2(min(v_3, (uvec2(textureSize(tex, int(v_4))) - uvec2(1u))));
+ float res = texelFetch(tex, v_5, int(v_4)).x;
+}
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.ir.dxc.hlsl b/test/tint/bug/chromium/378541479.wgsl.expected.ir.dxc.hlsl
new file mode 100644
index 0000000000000000000000000000000000000000..b53ce0e96375575c83a5b6e9c0d3fd85639ed49e
--- /dev/null
+++ b/test/tint/bug/chromium/378541479.wgsl.expected.ir.dxc.hlsl
@@ -0,0 +1,22 @@
+
+cbuffer cbuffer_level : register(b0) {
+ uint4 level[1];
+};
+cbuffer cbuffer_coords : register(b1) {
+ uint4 coords[1];
+};
+Texture2D tex : register(t2);
+[numthreads(1, 1, 1)]
+void compute_main() {
+ Texture2D v = tex;
+ uint2 v_1 = coords[0u].xy;
+ uint v_2 = level[0u].x;
+ uint3 v_3 = (0u).xxx;
+ v.GetDimensions(0u, v_3[0u], v_3[1u], v_3[2u]);
+ uint v_4 = min(v_2, (v_3.z - 1u));
+ uint3 v_5 = (0u).xxx;
+ v.GetDimensions(uint(v_4), v_5[0u], v_5[1u], v_5[2u]);
+ int2 v_6 = int2(min(v_1, (v_5.xy - (1u).xx)));
+ float res = v.Load(int3(v_6, int(v_4))).x;
+}
+
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.ir.fxc.hlsl b/test/tint/bug/chromium/378541479.wgsl.expected.ir.fxc.hlsl
new file mode 100644
index 0000000000000000000000000000000000000000..b53ce0e96375575c83a5b6e9c0d3fd85639ed49e
--- /dev/null
+++ b/test/tint/bug/chromium/378541479.wgsl.expected.ir.fxc.hlsl
@@ -0,0 +1,22 @@
+
+cbuffer cbuffer_level : register(b0) {
+ uint4 level[1];
+};
+cbuffer cbuffer_coords : register(b1) {
+ uint4 coords[1];
+};
+Texture2D tex : register(t2);
+[numthreads(1, 1, 1)]
+void compute_main() {
+ Texture2D v = tex;
+ uint2 v_1 = coords[0u].xy;
+ uint v_2 = level[0u].x;
+ uint3 v_3 = (0u).xxx;
+ v.GetDimensions(0u, v_3[0u], v_3[1u], v_3[2u]);
+ uint v_4 = min(v_2, (v_3.z - 1u));
+ uint3 v_5 = (0u).xxx;
+ v.GetDimensions(uint(v_4), v_5[0u], v_5[1u], v_5[2u]);
+ int2 v_6 = int2(min(v_1, (v_5.xy - (1u).xx)));
+ float res = v.Load(int3(v_6, int(v_4))).x;
+}
+
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.ir.msl b/test/tint/bug/chromium/378541479.wgsl.expected.ir.msl
new file mode 100644
index 0000000000000000000000000000000000000000..b1edc576c7891f4a58b7bd1af1bb8597d59a558a
--- /dev/null
+++ b/test/tint/bug/chromium/378541479.wgsl.expected.ir.msl
@@ -0,0 +1,17 @@
+#include <metal_stdlib>
+using namespace metal;
+
+struct tint_module_vars_struct {
+ const constant uint* level;
+ const constant uint2* coords;
+ depth2d<float, access::sample> tex;
+};
+
+kernel void compute_main(const constant uint* level [[buffer(1)]], const constant uint2* coords [[buffer(0)]], depth2d<float, access::sample> tex [[texture(0)]]) {
+ tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.level=level, .coords=coords, .tex=tex};
+ uint2 const v = (*tint_module_vars.coords);
+ uint const v_1 = (*tint_module_vars.level);
+ uint const v_2 = min(v_1, (tint_module_vars.tex.get_num_mip_levels() - 1u));
+ uint const v_3 = tint_module_vars.tex.get_width(v_2);
+ float res = tint_module_vars.tex.read(min(v, (uint2(v_3, tint_module_vars.tex.get_height(v_2)) - uint2(1u))), v_2);
+}
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.msl b/test/tint/bug/chromium/378541479.wgsl.expected.msl
new file mode 100644
index 0000000000000000000000000000000000000000..0ac2d2a5f299070a369eee1fd6e0ff4a02cf1bde
--- /dev/null
+++ b/test/tint/bug/chromium/378541479.wgsl.expected.msl
@@ -0,0 +1,9 @@
+#include <metal_stdlib>
+
+using namespace metal;
+kernel void compute_main(const constant uint* tint_symbol [[buffer(1)]], depth2d<float, access::sample> tint_symbol_1 [[texture(0)]], const constant uint2* tint_symbol_2 [[buffer(0)]]) {
+ uint const level_idx = min(uint(*(tint_symbol)), (tint_symbol_1.get_num_mip_levels() - 1u));
+ float res = tint_symbol_1.read(uint2(min(*(tint_symbol_2), (uint2(tint_symbol_1.get_width(level_idx), tint_symbol_1.get_height(level_idx)) - uint2(1u)))), level_idx);
+ return;
+}
+
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.spvasm b/test/tint/bug/chromium/378541479.wgsl.expected.spvasm
new file mode 100644
index 0000000000000000000000000000000000000000..b8a3b11612016e7575c948bb6d83902ad6357cc9
--- /dev/null
+++ b/test/tint/bug/chromium/378541479.wgsl.expected.spvasm
@@ -0,0 +1,70 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 1
+; Bound: 39
+; Schema: 0
+ OpCapability Shader
+ OpCapability ImageQuery
+ %29 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint GLCompute %compute_main "compute_main"
+ OpExecutionMode %compute_main LocalSize 1 1 1
+ OpMemberName %level_block 0 "inner"
+ OpName %level_block "level_block"
+ OpMemberName %coords_block 0 "inner"
+ OpName %coords_block "coords_block"
+ OpName %tex "tex"
+ OpName %compute_main "compute_main"
+ OpName %res "res"
+ OpMemberDecorate %level_block 0 Offset 0
+ OpDecorate %level_block Block
+ OpDecorate %1 DescriptorSet 0
+ OpDecorate %1 Binding 0
+ OpDecorate %1 NonWritable
+ OpMemberDecorate %coords_block 0 Offset 0
+ OpDecorate %coords_block Block
+ OpDecorate %5 DescriptorSet 0
+ OpDecorate %5 Binding 1
+ OpDecorate %5 NonWritable
+ OpDecorate %tex DescriptorSet 0
+ OpDecorate %tex Binding 2
+ %uint = OpTypeInt 32 0
+%level_block = OpTypeStruct %uint
+%_ptr_Uniform_level_block = OpTypePointer Uniform %level_block
+ %1 = OpVariable %_ptr_Uniform_level_block Uniform
+ %v2uint = OpTypeVector %uint 2
+%coords_block = OpTypeStruct %v2uint
+%_ptr_Uniform_coords_block = OpTypePointer Uniform %coords_block
+ %5 = OpVariable %_ptr_Uniform_coords_block Uniform
+ %float = OpTypeFloat 32
+ %11 = OpTypeImage %float 2D 0 0 0 1 Unknown
+%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
+ %tex = OpVariable %_ptr_UniformConstant_11 UniformConstant
+ %void = OpTypeVoid
+ %15 = OpTypeFunction %void
+%_ptr_Uniform_v2uint = OpTypePointer Uniform %v2uint
+ %uint_0 = OpConstant %uint 0
+%_ptr_Uniform_uint = OpTypePointer Uniform %uint
+ %uint_1 = OpConstant %uint 1
+ %32 = OpConstantComposite %v2uint %uint_1 %uint_1
+ %v4float = OpTypeVector %float 4
+%_ptr_Function_float = OpTypePointer Function %float
+%compute_main = OpFunction %void None %15
+ %16 = OpLabel
+ %res = OpVariable %_ptr_Function_float Function
+ %17 = OpLoad %11 %tex None
+ %18 = OpAccessChain %_ptr_Uniform_v2uint %5 %uint_0
+ %21 = OpLoad %v2uint %18 None
+ %22 = OpAccessChain %_ptr_Uniform_uint %1 %uint_0
+ %24 = OpLoad %uint %22 None
+ %25 = OpImageQueryLevels %uint %17
+ %26 = OpISub %uint %25 %uint_1
+ %28 = OpExtInst %uint %29 UMin %24 %26
+ %30 = OpImageQuerySizeLod %v2uint %17 %28
+ %31 = OpISub %v2uint %30 %32
+ %33 = OpExtInst %v2uint %29 UMin %21 %31
+ %34 = OpImageFetch %v4float %17 %33 Lod %28
+ %36 = OpCompositeExtract %float %34 0
+ OpStore %res %36
+ OpReturn
+ OpFunctionEnd
diff --git a/test/tint/bug/chromium/378541479.wgsl.expected.wgsl b/test/tint/bug/chromium/378541479.wgsl.expected.wgsl
new file mode 100644
index 0000000000000000000000000000000000000000..705ce781e50f7668bd3c559562f12f5d0aaa66d4
--- /dev/null
+++ b/test/tint/bug/chromium/378541479.wgsl.expected.wgsl
@@ -0,0 +1,10 @@
+@group(0) @binding(0) var<uniform> level : u32;
+
+@group(0) @binding(1) var<uniform> coords : vec2<u32>;
+
+@group(0) @binding(2) var tex : texture_depth_2d;
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ var res : f32 = textureLoad(tex, coords, level);
+}