refactor: remove WindowListObserver::OnWindowAdded() (#42985)
refactor: remove WindowListObserver::OnWindowRemove() these have never been used Co-authored-by: trop[bot] <37223003+trop[bot]@users.noreply.github.com> Co-authored-by: Charles Kerr <charles@charleskerr.com>
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2 changed files with 0 additions and 12 deletions
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@ -51,9 +51,6 @@ void WindowList::AddWindow(NativeWindow* window) {
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// Push |window| on the appropriate list instance.
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// Push |window| on the appropriate list instance.
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WindowVector& windows = GetInstance()->windows_;
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WindowVector& windows = GetInstance()->windows_;
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windows.push_back(window);
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windows.push_back(window);
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for (WindowListObserver& observer : GetObservers())
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observer.OnWindowAdded(window);
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}
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}
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// static
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// static
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@ -61,9 +58,6 @@ void WindowList::RemoveWindow(NativeWindow* window) {
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WindowVector& windows = GetInstance()->windows_;
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WindowVector& windows = GetInstance()->windows_;
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std::erase(windows, window);
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std::erase(windows, window);
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for (WindowListObserver& observer : GetObservers())
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observer.OnWindowRemoved(window);
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if (windows.empty()) {
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if (windows.empty()) {
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for (WindowListObserver& observer : GetObservers())
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for (WindowListObserver& observer : GetObservers())
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observer.OnWindowAllClosed();
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observer.OnWindowAllClosed();
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@ -13,12 +13,6 @@ class NativeWindow;
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class WindowListObserver : public base::CheckedObserver {
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class WindowListObserver : public base::CheckedObserver {
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public:
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public:
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// Called immediately after a window is added to the list.
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virtual void OnWindowAdded(NativeWindow* window) {}
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// Called immediately after a window is removed from the list.
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virtual void OnWindowRemoved(NativeWindow* window) {}
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// Called when a window close is cancelled by beforeunload handler.
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// Called when a window close is cancelled by beforeunload handler.
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virtual void OnWindowCloseCancelled(NativeWindow* window) {}
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virtual void OnWindowCloseCancelled(NativeWindow* window) {}
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