chore: remove native_mate (Part 12) (#20869)
* refactor: move mate::Event to gin * refactor: move mate::Locker to gin * refactor: convert contextBridge to gin * refactor: convert contentTracing to gin * refactor: remove callback converter of native_mate * refactor: remove file_dialog_converter and native_window_converter from native_mate * refactor: convert webFrame to gin * refactor: move blink_converter to gin * refactor: remove net_converter from native_mate * refactor: remove event_emitter_caller_deprecated * refactor: remove gurl_converter from native_mate * refactor: remove file_path and string16_converter from native_mate * refactor: remove image_converter from native_mate * refactor: move value_converter to gin
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96 changed files with 622 additions and 1711 deletions
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@ -9,9 +9,9 @@
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#include <vector>
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#include "base/bind.h"
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#include "shell/common/api/locker.h"
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#include "shell/common/gin_converters/std_converter.h"
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#include "shell/common/gin_helper/function_template.h"
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#include "shell/common/gin_helper/locker.h"
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// Implements safe convertions between JS functions and base::Callback.
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@ -43,7 +43,7 @@ struct V8FunctionInvoker<v8::Local<v8::Value>(ArgTypes...)> {
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static v8::Local<v8::Value> Go(v8::Isolate* isolate,
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const SafeV8Function& function,
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ArgTypes... raw) {
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mate::Locker locker(isolate);
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gin_helper::Locker locker(isolate);
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v8::EscapableHandleScope handle_scope(isolate);
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if (!function.IsAlive())
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return v8::Null(isolate);
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@ -68,7 +68,7 @@ struct V8FunctionInvoker<void(ArgTypes...)> {
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static void Go(v8::Isolate* isolate,
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const SafeV8Function& function,
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ArgTypes... raw) {
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mate::Locker locker(isolate);
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gin_helper::Locker locker(isolate);
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v8::HandleScope handle_scope(isolate);
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if (!function.IsAlive())
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return;
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@ -91,7 +91,7 @@ struct V8FunctionInvoker<ReturnType(ArgTypes...)> {
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static ReturnType Go(v8::Isolate* isolate,
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const SafeV8Function& function,
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ArgTypes... raw) {
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mate::Locker locker(isolate);
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gin_helper::Locker locker(isolate);
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v8::HandleScope handle_scope(isolate);
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ReturnType ret = ReturnType();
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if (!function.IsAlive())
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