Add the RemoteObject API in renderer. (not implemented yet)

This commit is contained in:
Cheng Zhao 2013-04-22 09:13:25 +08:00
parent ebf5bf2d19
commit 3ae0c99ca9
6 changed files with 134 additions and 1 deletions

View file

@ -0,0 +1,47 @@
// Copyright (c) 2013 GitHub, Inc. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ATOM_RENDERER_ATOM_API_REMOTE_OBJECT_H_
#define ATOM_RENDERER_ATOM_API_REMOTE_OBJECT_H_
#include <iosfwd>
#include "base/basictypes.h"
#include "vendor/node/src/node_object_wrap.h"
namespace atom {
namespace api {
// Every instance of RemoteObject represents an object in browser.
class RemoteObject : public node::ObjectWrap {
public:
virtual ~RemoteObject();
static void Initialize(v8::Handle<v8::Object> target);
// Tell browser to destroy this object.
void Destroy();
int id() const { return id_; }
protected:
explicit RemoteObject(v8::Handle<v8::Object> wrapper,
const std::string& type);
explicit RemoteObject(v8::Handle<v8::Object> wrapper, int id);
private:
static v8::Handle<v8::Value> New(const v8::Arguments &args);
static v8::Handle<v8::Value> Destroy(const v8::Arguments &args);
int id_;
DISALLOW_COPY_AND_ASSIGN(RemoteObject);
};
} // namespace api
} // namespace atom
#endif // ATOM_RENDERER_ATOM_API_REMOTE_OBJECT_H_