Changed member variable naming style to snake case

This commit is contained in:
Ales Pergl 2017-03-17 14:41:22 +01:00
parent 0fa6c82b3f
commit 392d606848
7 changed files with 251 additions and 251 deletions

View file

@ -17,7 +17,7 @@ public:
const std::shared_ptr<NotificationData>& GetNotification() const
{
return data;
return data_;
}
void ResetContents();
@ -28,21 +28,21 @@ public:
void SetVerticalPosition(int y);
int GetVerticalPosition() const
{
return verticalPosTarget;
return vertical_pos_target_;
}
int GetHeight() const
{
return toastSize.cy;
return toast_size_.cy;
}
HDWP Animate(HDWP hdwp, const POINT& origin);
bool IsAnimationActive() const
{
return easeInActive || easeOutActive || IsStackCollapseActive();
return ease_in_active_ || ease_out_active_ || IsStackCollapseActive();
}
bool IsHighlighted() const
{
_ASSERT(!(isHighlighted && !IsWindowVisible(hWnd)));
return isHighlighted;
_ASSERT(!(is_highlighted_ && !IsWindowVisible(hwnd_)));
return is_highlighted_;
}
private:
@ -73,27 +73,27 @@ private:
float AnimateStackCollapse();
private:
static constexpr const TCHAR className[] = TEXT("DesktopNotificationToast");
static constexpr const TCHAR class_name_[] = TEXT("DesktopNotificationToast");
const HWND hWnd;
HDC hdc;
HBITMAP bitmap = NULL;
const HWND hwnd_;
HDC hdc_;
HBITMAP bitmap_ = NULL;
const std::shared_ptr<NotificationData> data; // never null
const std::shared_ptr<NotificationData> data_; // never null
SIZE toastSize = {};
SIZE margin = {};
RECT closeButtonRect = {};
HBITMAP scaledImage = NULL;
SIZE toast_size_ = {};
SIZE margin_ = {};
RECT close_button_rect_ = {};
HBITMAP scaled_image_ = NULL;
int verticalPos = 0;
int verticalPosTarget = 0;
bool isNonInteractive = false;
bool easeInActive = false;
bool easeOutActive = false;
bool isContentUpdated = false, isHighlighted = false, isCloseHot = false;
DWORD easeInStart, easeOutStart, stackCollapseStart;
float easeInPos = 0, easeOutPos = 0, stackCollapsePos = 0;
int vertical_pos_ = 0;
int vertical_pos_target_ = 0;
bool is_non_interactive_ = false;
bool ease_in_active_ = false;
bool ease_out_active_ = false;
bool is_content_updated_ = false, is_highlighted_ = false, is_close_hot_ = false;
DWORD ease_in_start_, ease_out_start_, stack_collapse_start_;
float ease_in_pos_ = 0, ease_out_pos_ = 0, stack_collapse_pos_ = 0;
};
}