Set the AppUserModelId on the renderer side
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1 changed files with 13 additions and 0 deletions
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@ -27,6 +27,10 @@
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#include "atom/common/node_includes.h"
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#include "atom/common/node_includes.h"
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#if defined(OS_WIN)
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#include <shlobj.h>
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#endif
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namespace atom {
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namespace atom {
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namespace {
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namespace {
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@ -87,6 +91,15 @@ void AtomRendererClient::WebKitInitialized() {
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blink::WebCustomElement::addEmbedderCustomElementName("webview");
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blink::WebCustomElement::addEmbedderCustomElementName("webview");
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blink::WebCustomElement::addEmbedderCustomElementName("browserplugin");
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blink::WebCustomElement::addEmbedderCustomElementName("browserplugin");
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#if defined(OS_WIN)
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base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
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base::string16 explicit_app_id = command_line->GetSwitchValueNative(switches::kAppUserModelId);
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if (explicit_app_id.length() > 0) {
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SetCurrentProcessExplicitAppUserModelID(explicit_app_id.c_str());
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}
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#endif
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node_bindings_->Initialize();
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node_bindings_->Initialize();
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node_bindings_->PrepareMessageLoop();
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node_bindings_->PrepareMessageLoop();
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