Merge pull request #2672 from atom/jl-docs-tuts

Standardize Docs: Tutorials
This commit is contained in:
Jessica Lord 2015-09-02 19:46:58 -07:00
commit 357dea506a
10 changed files with 173 additions and 147 deletions

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@ -1,9 +1,9 @@
# Application distribution
# Application Distribution
To distribute your app with Electron, you should name the folder of your app
as `app`, and put it under Electron's resources directory (on OS X it is
`Electron.app/Contents/Resources/`, and on Linux and Windows it is
`resources/`), like this:
To distribute your app with Electron, the folder containing your app should be
named `app` and placed under Electron's resources directory (on OS X it is
`Electron.app/Contents/Resources/` and on Linux and Windows it is `resources/`),
like this:
On OS X:
@ -24,12 +24,12 @@ electron/resources/app
```
Then execute `Electron.app` (or `electron` on Linux, `electron.exe` on Windows),
and Electron will start as your app. The `electron` directory would then be
your distribution that should be delivered to final users.
and Electron will start as your app. The `electron` directory will then be
your distribution to deliver to final users.
## Packaging your app into a file
## Packaging Your App into a File
Apart from shipping your app by copying all its sources files, you can also
Apart from shipping your app by copying all of its source files, you can also
package your app into an [asar](https://github.com/atom/asar) archive to avoid
exposing your app's source code to users.
@ -53,7 +53,7 @@ electron/resources/
More details can be found in [Application packaging](application-packaging.md).
## Rebranding with downloaded binaries
## Rebranding with Downloaded Binaries
After bundling your app into Electron, you will want to rebrand Electron
before distributing it to users.
@ -103,7 +103,7 @@ MyApp.app/Contents
You can rename the `electron` executable to any name you like.
## Rebranding by rebuilding Electron from source
## Rebranding by Rebuilding Electron from Source
It is also possible to rebrand Electron by changing the product name and
building it from source. To do this you need to modify the `atom.gyp` file and

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@ -1,18 +1,19 @@
# Application packaging
# Application Packaging
To mitigate [issues](https://github.com/joyent/node/issues/6960) around long path names on Windows, slightly speed up `require` and conceal your source code from cursory inspection you can choose
to package your app into an [asar][asar] archive with little changes to your
source code.
To mitigate [issues](https://github.com/joyent/node/issues/6960) around long
path names on Windows, slightly speed up `require` and conceal your source code
from cursory inspection, you can choose to package your app into an [asar][asar]
archive with little changes to your source code.
## Generating `asar` archive
## Generating `asar` Archive
An [asar][asar] archive is a simple tar-like format that concatenates files
into a single file, Electron can read arbitrary files from it without unpacking
into a single file. Electron can read arbitrary files from it without unpacking
the whole file.
Following is the steps to package your app into an `asar` archive:
Steps to package your app into an `asar` archive:
### 1. Install the asar utility
### 1. Install the asar Utility
```bash
$ npm install -g asar
@ -24,9 +25,9 @@ $ npm install -g asar
$ asar pack your-app app.asar
```
## Using `asar` archives
## Using `asar` Archives
In Electron there are two sets of APIs: Node APIs provided by Node.js, and Web
In Electron there are two sets of APIs: Node APIs provided by Node.js and Web
APIs provided by Chromium. Both APIs support reading files from `asar` archives.
### Node API
@ -77,8 +78,8 @@ win.loadUrl('file:///path/to/example.asar/static/index.html');
### Web API
In a web page, files in archive can be requested with the `file:` protocol. Like
the Node API, `asar` archives are treated as directories.
In a web page, files in an archive can be requested with the `file:` protocol.
Like the Node API, `asar` archives are treated as directories.
For example, to get a file with `$.get`:
@ -91,7 +92,7 @@ $.get('file:///path/to/example.asar/file.txt', function(data) {
</script>
```
### Treating `asar` archive as normal file
### Treating an `asar` Archive as a Normal File
For some cases like verifying the `asar` archive's checksum, we need to read the
content of `asar` archive as file. For this purpose you can use the built-in
@ -108,21 +109,21 @@ Even though we tried hard to make `asar` archives in the Node API work like
directories as much as possible, there are still limitations due to the
low-level nature of the Node API.
### Archives are read only
### Archives Are Read-only
The archives can not be modified so all Node APIs that can modify files will not
work with `asar` archives.
### Working directory can not be set to directories in archive
### Working Directory Can Not Be Set to Directories in Archive
Though `asar` archives are treated as directories, there are no actual
directories in the filesystem, so you can never set the working directory to
directories in `asar` archives, passing them to `cwd` option of some APIs will
also cause errors.
directories in `asar` archives. Passing them as the `cwd` option of some APIs
will also cause errors.
### Extra unpacking on some APIs
### Extra Unpacking on Some APIs
Most `fs` APIs can read file or get file's information from `asar` archives
Most `fs` APIs can read a file or get a file's information from `asar` archives
without unpacking, but for some APIs that rely on passing the real file path to
underlying system calls, Electron will extract the needed file into a
temporary file and pass the path of the temporary file to the APIs to make them
@ -135,14 +136,14 @@ APIs that requires extra unpacking are:
* `fs.openSync`
* `process.dlopen` - Used by `require` on native modules
### Fake stat information of `fs.stat`
### Fake Stat Information of `fs.stat`
The `Stats` object returned by `fs.stat` and its friends on files in `asar`
archives is generated by guessing, because those files do not exist on the
filesystem. So you should not trust the `Stats` object except for getting file
size and checking file type.
## Adding unpacked files in `asar` archive
## Adding Unpacked Files in `asar` Archive
As stated above, some Node APIs will unpack the file to filesystem when
calling, apart from the performance issues, it could also lead to false alerts
@ -161,4 +162,3 @@ After running the command, apart from the `app.asar`, there is also an
should copy it together with `app.asar` when shipping it to users.
[asar]: https://github.com/atom/asar

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@ -1,25 +1,26 @@
# Debugging the main process
# Debugging the Main Process
The devtools of browser window can only debug the renderer process scripts.
(I.e. the web pages.) In order to provide a way to debug the scripts of
the main process, Electron has provided the `--debug` and `--debug-brk`
switches.
The browser window devtools can only debug the renderer process scripts (i.e.
the web pages). In order to provide a way to debug the scripts from the main
process, Electron has provided the `--debug` and `--debug-brk` switches.
## Command line switches
## Command Line Switches
Use the following command line switches to debug Electron's main process:
### `--debug=[port]`
When this switch is used Electron would listen for V8 debugger protocol
messages on `port`, the `port` is `5858` by default.
When this switch is used Electron will listen for V8 debugger protocol
messages on `port`. The default `port` is `5858`.
### `--debug-brk=[port]`
Like `--debug` but pauses the script on the first line.
## Use node-inspector for debugging
## Use node-inspector for Debugging
__Note:__ Electron uses node v0.11.13, which currently doesn't work very well
with node-inspector, and the main process would crash if you inspect the
with node-inspector, and the main process will crash if you inspect the
`process` object under node-inspector's console.
### 1. Start the [node-inspector][node-inspector] server

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@ -1,8 +1,8 @@
# Desktop environment integration
# Desktop Environment Integration
Different operating systems provide different features on integrating desktop
applications into their desktop environments. For example, on Windows
applications can put shortcuts in the JumpList of task bar, and on Mac
Different operating systems provide different features for integrating desktop
applications into their desktop environments. For example, on Windows,
applications can put shortcuts in the JumpList of task bar, and on Mac,
applications can put a custom menu in the dock menu.
This guide explains how to integrate your application into those desktop
@ -11,7 +11,7 @@ environments with Electron APIs.
## Recent documents (Windows & OS X)
Windows and OS X provide easy access to a list of recent documents opened by
the application via JumpList and dock menu.
the application via JumpList or dock menu, respectively.
__JumpList:__
@ -21,7 +21,7 @@ __Application dock menu:__
<img src="https://cloud.githubusercontent.com/assets/639601/5069610/2aa80758-6e97-11e4-8cfb-c1a414a10774.png" height="353" width="428" >
To add a file to recent documents, you can use
To add a file to recent documents, you can use the
[app.addRecentDocument][addrecentdocument] API:
```javascript
@ -36,22 +36,21 @@ the recent documents list:
app.clearRecentDocuments();
```
### Windows notes
### Windows Notes
In order to be able to use this feature on Windows, your application has to be
registered as a handler of the file type of the document, otherwise the file
won't appear in JumpList even after you have added it. You can find everything
on registering your application in [Application Registration][app-registration].
When a user clicks a file from JumpList, a new instance of your application will
be started with the path of the file added as a command line argument.
When a user clicks a file from the JumpList, a new instance of your application will be started with the path of the file added as a command line argument.
### OS X notes
### OS X Notes
When a file is requested from the recent documents menu, the `open-file` event
of `app` module would be emitted for it.
of `app` module will be emitted for it.
## Custom dock menu (OS X)
## Custom Dock Menu (OS X)
OS X enables developers to specify a custom menu for the dock, which usually
contains some shortcuts for commonly used features of your application:
@ -77,7 +76,7 @@ var dockMenu = Menu.buildFromTemplate([
app.dock.setMenu(dockMenu);
```
## User tasks (Windows)
## User Tasks (Windows)
On Windows you can specify custom actions in the `Tasks` category of JumpList,
as quoted from MSDN:
@ -104,7 +103,7 @@ __Tasks of Internet Explorer:__
![IE](http://i.msdn.microsoft.com/dynimg/IC420539.png)
Unlike the dock menu in OS X which is a real menu, user tasks in Windows work
like application shortcuts that when user clicks a task, a program would be
like application shortcuts such that when user clicks a task, a program will be
executed with specified arguments.
To set user tasks for your application, you can use
@ -124,7 +123,7 @@ app.setUserTasks([
]);
```
To clean your tasks list, just call `app.setUserTasks` with empty array:
To clean your tasks list, just call `app.setUserTasks` with an empty array:
```javascript
app.setUserTasks([]);
@ -136,9 +135,9 @@ uninstalled.
## Thumbnail Toolbars
On Windows, you can add a thumbnail toolbar with specified buttons in a taskbar
layout of an application window. It provides users a way to access to a particualr
window's command without restoring or activating the window.
On Windows you can add a thumbnail toolbar with specified buttons in a taskbar
layout of an application window. It provides users a way to access to a
particular window's command without restoring or activating the window.
From MSDN, it's illustrated:
@ -187,18 +186,18 @@ with an empty array:
win.setThumbarButtons([]);
```
## Unity launcher shortcuts (Linux)
## Unity Launcher Shortcuts (Linux)
In Unity, you can add custom entries to its launcher via modifying `.desktop`
file, see [Adding shortcuts to a launcher][unity-launcher].
In Unity, you can add custom entries to its launcher via modifying the `.desktop`
file, see [Adding Shortcuts to a Launcher][unity-launcher].
__Launcher shortcuts of Audacious:__
![audacious](https://help.ubuntu.com/community/UnityLaunchersAndDesktopFiles?action=AttachFile&do=get&target=shortcuts.png)
## Progress bar in taskbar (Windows & Unity)
## Progress Bar in Taskbar (Windows & Unity)
On Windows, a taskbar button can be used to display a progress bar. This enables
On Windows a taskbar button can be used to display a progress bar. This enables
a window to provide progress information to the user without the user having to
switch to the window itself.
@ -221,10 +220,10 @@ var window = new BrowserWindow({...});
window.setProgressBar(0.5);
```
## Represented file of window (OS X)
## Represented File of Window (OS X)
On OS X a window can set its represented file, so the file's icon can show in
the title bar, and when users Command-Click or Control-Click on the tile a path
the title bar and when users Command-Click or Control-Click on the tile a path
popup will show.
You can also set the edited state of a window so that the file icon can indicate

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@ -1,52 +1,57 @@
# DevTools extension
# DevTools Extension
To make debugging easier, Electron has basic support for
To make debugging easier, Electron has basic support for the
[Chrome DevTools Extension][devtools-extension].
For most devtools extensions, you can simply download the source code and use
the `BrowserWindow.addDevToolsExtension` API to load them, the loaded extensions
For most DevTools extensions you can simply download the source code and use
the `BrowserWindow.addDevToolsExtension` API to load them. The loaded extensions
will be remembered so you don't need to call the API every time when creating
a window.
For example to use the [React DevTools Extension](https://github.com/facebook/react-devtools), first you need to download its
source code:
For example, to use the [React DevTools Extension](https://github.com/facebook/react-devtools)
, first you need to download its source code:
```bash
$ cd /some-directory
$ git clone --recursive https://github.com/facebook/react-devtools.git
```
Then you can load the extension in Electron by opening devtools in any window,
and then running the following code in the devtools console:
Then you can load the extension in Electron by opening DevTools in any window,
and running the following code in the DevTools console:
```javascript
require('remote').require('browser-window').addDevToolsExtension('/some-directory/react-devtools');
```
To unload the extension, you can call `BrowserWindow.removeDevToolsExtension`
API with its name and it will not load the next time you open the devtools:
To unload the extension, you can call the `BrowserWindow.removeDevToolsExtension`
API with its name and it will not load the next time you open the DevTools:
```javascript
require('remote').require('browser-window').removeDevToolsExtension('React Developer Tools');
```
## Format of devtools extension
## Format of DevTools Extension
Ideally all devtools extension written for Chrome browser can be loaded by
Electron, but they have to be in a plain directory, for those packaged `crx`
extensions, there is no way for Electron to load them unless you find a way to
extract them into a directory.
Ideally all DevTools extensions written for the Chrome browser can be loaded by
Electron, but they have to be in a plain directory. For those packaged with
`crx` extensions, there is no way for Electron to load them unless you find a
way to extract them into a directory.
## Background pages
## Background Pages
Currently Electron doesn't support the background pages feature in chrome extensions,
so for some devtools extensions that rely on this feature, they may not work in Electron.
Currently Electron doesn't support the background pages feature in Chrome
extensions, so some DevTools extensions that rely on this feature may
not work in Electron.
## `chrome.*` APIs
Some chrome extensions use `chrome.*` APIs for some features, there has been some
effort to implement those APIs in Electron, however not all are implemented.
Some Chrome extensions may use `chrome.*` APIs for features and while there has
been some effort to implement those APIs in Electron, not all have been
implemented.
Given that not all `chrome.*` APIs are implemented if the devtools extension is using APIs other than `chrome.devtools.*`, the extension is very likely not to work. You can report failing extensions in the issue tracker so that we can add support for those APIs.
Given that not all `chrome.*` APIs are implemented if the DevTools extension is
using APIs other than `chrome.devtools.*`, the extension is very likely not to
work. You can report failing extensions in the issue tracker so that we can add
support for those APIs.
[devtools-extension]: https://developer.chrome.com/extensions/devtools

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@ -36,9 +36,9 @@ _online-status.html_
</html>
```
There may be instances where one wants to respond to these events in the
main process as well. The main process however does not have a
`navigator` object and thus cannot detect these events directly. Using
There may be instances where you want to respond to these events in the
main process as well. The main process however does not have a
`navigator` object and thus cannot detect these events directly. Using
Electron's inter-process communication utilities, the events can be forwarded
to the main process and handled as needed, as shown in the following example.

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@ -1,20 +1,21 @@
# Quick start
# Quick Start
## Introduction
Electron enables you to create desktop applications with pure JavaScript by
providing a runtime with rich native (operating system) APIs. You could see it
as a variant of the io.js runtime that is focused on desktop applications
instead of web servers.
Electron enables you to create desktop applications with pure JavaScript by providing a runtime with rich native APIs. You could see it as a variant of the io.js runtime which is focused on desktop applications instead of web servers.
This doesn't mean Electron is a JavaScript binding to graphical user interface
(GUI) libraries. Instead, Electron uses web pages as its GUI, so you could also
see it as a minimal Chromium browser, controlled by JavaScript.
This doesn't mean Electron is a JavaScript binding to GUI libraries. Instead,
Electron uses web pages as its GUI, so you could also see it as a minimal
Chromium browser, controlled by JavaScript.
### Main process
### Main Process
In Electron, the process that runs `package.json`'s `main` script is called
__the main process__. The script that runs in the main process can display a GUI by
creating web pages.
__the main process__. The script that runs in the main process can display a GUI
by creating web pages.
### Renderer process
### Renderer Process
Since Electron uses Chromium for displaying web pages, Chromium's
multi-process architecture is also used. Each web page in Electron runs in
@ -24,28 +25,30 @@ In normal browsers, web pages usually run in a sandboxed environment and are not
allowed access to native resources. Electron users, however, have the power to use
io.js APIs in web pages allowing lower level operating system interactions.
### Differences between main process and renderer process
### Differences Between Main Process and Renderer Process
The main process creates web pages by creating `BrowserWindow` instances. Each `BrowserWindow` instance runs the web page in its own renderer process. When a `BrowserWindow` instance is destroyed, the corresponding renderer process
The main process creates web pages by creating `BrowserWindow` instances. Each
`BrowserWindow` instance runs the web page in its own renderer process. When a
`BrowserWindow` instance is destroyed, the corresponding renderer process
is also terminated.
The main process manages all web pages and their corresponding renderer
processes. Each renderer process is isolated and only cares
about the web page running in it.
In web pages, it is not allowed to call native GUI related APIs because managing
native GUI resources in web pages is very dangerous and it is easy to leak resources.
If you want to perform GUI operations in a web page, the renderer process of the web
page must communicate with the main process to request the main process perform those
operations.
In web pages, calling native GUI related APIs is not allowed because managing
native GUI resources in web pages is very dangerous and it is easy to leak
resources. If you want to perform GUI operations in a web page, the renderer
process of the web page must communicate with the main process to request that
the main process perform those operations.
In Electron, we have provided the [ipc](../api/ipc-renderer.md) module for
communication between main process and renderer process. And there is also a
communication between the main process and renderer process. There is also a
[remote](../api/remote.md) module for RPC style communication.
## Write your first Electron app
## Write your First Electron App
Generally, an Electron app would be structured like this:
Generally, an Electron app is structured like this:
```text
your-app/
@ -56,7 +59,7 @@ your-app/
The format of `package.json` is exactly the same as that of Node's modules, and
the script specified by the `main` field is the startup script of your app,
which will run on the main process. An example of your `package.json` might look
which will run the main process. An example of your `package.json` might look
like this:
```json
@ -81,7 +84,7 @@ var BrowserWindow = require('browser-window'); // Module to create native brows
require('crash-reporter').start();
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is GCed.
// be closed automatically when the JavaScript object is garbage collected.
var mainWindow = null;
// Quit when all windows are closed.
@ -102,7 +105,7 @@ app.on('ready', function() {
// and load the index.html of the app.
mainWindow.loadUrl('file://' + __dirname + '/index.html');
// Open the devtools.
// Open the DevTools.
mainWindow.openDevTools();
// Emitted when the window is closed.
@ -138,6 +141,7 @@ you'll probably want to try running your app locally to test it and make sure it
working as expected.
### electron-prebuilt
If you've installed `electron-prebuilt` globally with `npm`, then you need only
run the following in your app's source directory:
@ -152,6 +156,7 @@ If you've installed it locally, then run:
```
### Manually Downloaded Electron Binary
If you downloaded Electron manually, you can also just use the included
binary to execute your app directly.
@ -177,6 +182,7 @@ $ ./Electron.app/Contents/MacOS/Electron your-app/
it from [here](https://github.com/atom/electron/releases).
### Run as a distribution
After you're done writing your app, you can create a distribution by
following the [Application distribution](./application-distribution.md) guide
following the [Application Distribution](./application-distribution.md) guide
and then executing the packaged app.

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@ -1,37 +1,40 @@
# Using native Node modules
# Using Native Node Modules
The native Node modules are supported by Electron, but since Electron is
using a different V8 version from official Node, you have to manually specify
the location of Electron's headers when building native modules.
## Native Node module compatibility
## Native Node Module Compatibility
Since Node v0.11.x there were vital changes in the V8 API. So generally all
native modules written for Node v0.10.x wouldn't work for newer Node or io.js versions. And
because Electron internally uses __io.js v3.1.0__, it carries with the same
problem.
native modules written for Node v0.10.x won't work for newer Node or io.js
versions. And because Electron internally uses __io.js v3.1.0__, it has the
same problem.
To solve this, you should use modules that support Node v0.11.x or later,
[many modules](https://www.npmjs.org/browse/depended/nan) do support both now.
For old modules that only support Node v0.10.x, you should use the
[nan](https://github.com/rvagg/nan) module to port it to v0.11.x or later versions of Node or io.js.
[nan](https://github.com/rvagg/nan) module to port it to v0.11.x or later
versions of Node or io.js.
## How to install native modules
## How to Install Native Modules
Three ways to install native modules:
### The Easy Way
The most straightforward way to rebuild native modules is via the
[`electron-rebuild`](https://github.com/paulcbetts/electron-rebuild) package,
The most straightforward way to rebuild native modules is via the
[`electron-rebuild`](https://github.com/paulcbetts/electron-rebuild) package,
which handles the manual steps of downloading headers and building native modules:
```sh
npm install --save-dev electron-rebuild
# Every time you run npm install, run this too
# Every time you run npm install, run this
./node_modules/.bin/electron-rebuild
```
### The node-gyp way
### The node-gyp Way
To build Node modules with headers of Electron, you need to tell `node-gyp`
where to download headers and which version to use:
@ -46,9 +49,9 @@ The `HOME=~/.electron-gyp` changes where to find development headers. The
where to download the headers. The `--arch=x64` says the module is built for
64bit system.
### The npm way
### The npm Way
You can also use `npm` to install modules, the steps are exactly the same with
You can also use `npm` to install modules. The steps are exactly the same with
Node modules, except that you need to setup some environment variables:
```bash

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@ -1,14 +1,22 @@
# Using Pepper Flash Plugin
Pepper flash plugin is now supported. To use pepper flash plugin in Electron, you should manually specify the location of pepper flash plugin and then enable it in your application.
Electron now supports the Pepper Flash plugin. To use the Pepper Flash plugin in
Electron, you should manually specify the location of the Pepper Flash plugin
and then enable it in your application.
## Prepare a copy of flash plugin
## Prepare a Copy of Flash Plugin
On OS X and Linux, the detail of pepper flash plugin can be found by navigating `chrome://plugins` in Chrome browser. Its location and version are useful for electron's pepper flash support. You can also copy it to anywhere else.
On OS X and Linux, the details of the Pepper Flash plugin can be found by
navigating to `chrome://plugins` in the Chrome browser. Its location and version
are useful for Electron's Pepper Flash support. You can also copy it to another
location.
## Add Electron switch
## Add Electron Switch
You can directly add `--ppapi-flash-path` and `ppapi-flash-version` to electron commandline or by `app.commandLine.appendSwitch` method before app ready event. Also, add the `plugins` switch of `browser-window`. For example,
You can directly add `--ppapi-flash-path` and `ppapi-flash-version` to the
Electron command line or by using the `app.commandLine.appendSwitch` method
before the app ready event. Also, add the `plugins` switch of `browser-window`.
For example:
```javascript
var app = require('app');
@ -50,8 +58,10 @@ app.on('ready', function() {
});
```
## Enable flash plugin in a `<webview>` tag
## Enable Flash Plugin in a `<webview>` Tag
Add `plugins` attribute to `<webview>` tag.
```html
<webview src="http://www.adobe.com/software/flash/about/" plugins></webview>
```

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@ -8,15 +8,15 @@ From [ChromeDriver - WebDriver for Chrome][chrome-driver]:
> implements WebDriver's wire protocol for Chromium. It is being developed by
> members of the Chromium and WebDriver teams.
In order to use `chromedriver` together with Electron you have to tell it where to
find Electron and make it think Electron is Chrome browser.
In order to use `chromedriver` with Electron you have to tell it where to
find Electron and make it think Electron is the Chrome browser.
## Setting up with WebDriverJs
[WebDriverJs](https://code.google.com/p/selenium/wiki/WebDriverJs) provided
[WebDriverJs](https://code.google.com/p/selenium/wiki/WebDriverJs) provides
a Node package for testing with web driver, we will use it as an example.
### 1. Start chrome driver
### 1. Start ChromeDriver
First you need to download the `chromedriver` binary, and run it:
@ -34,7 +34,7 @@ Remember the port number `9515`, which will be used later
$ npm install selenium-webdriver
```
### 3. Connect to chrome driver
### 3. Connect to ChromeDriver
The usage of `selenium-webdriver` with Electron is basically the same with
upstream, except that you have to manually specify how to connect chrome driver
@ -66,9 +66,10 @@ driver.quit();
## Setting up with WebdriverIO
[WebdriverIO](http://webdriver.io/) provides a Node package for testing with web driver.
[WebdriverIO](http://webdriver.io/) provides a Node package for testing with web
driver.
### 1. Start chrome driver
### 1. Start ChromeDriver
First you need to download the `chromedriver` binary, and run it:
@ -87,10 +88,11 @@ $ npm install webdriverio
```
### 3. Connect to chrome driver
```javascript
var webdriverio = require('webdriverio');
var options = {
host: "localhost", // Use localhost as chrome driver server
host: "localhost", // Use localhost as chrome driver server
port: 9515, // "9515" is the port opened by chrome driver.
desiredCapabilities: {
browserName: 'chrome',
@ -113,8 +115,8 @@ client
## Workflow
To test your application without rebuilding Electron, simply [place](https://github.com/atom/electron/blob/master/docs/tutorial/application-distribution.md) your app source into Electron's resource directory.
To test your application without rebuilding Electron, simply
[place](https://github.com/atom/electron/blob/master/docs/tutorial/application-distribution.md)
your app source into Electron's resource directory.
[chrome-driver]: https://sites.google.com/a/chromium.org/chromedriver/