fix: check DCHECK_IS_ON() instead of #ifdef DCHECK_IS_ON (#29620)

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Jeremy Rose 2021-06-13 19:06:09 -07:00 committed by GitHub
parent fed5ad5303
commit 34a4e26b24
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6 changed files with 8 additions and 8 deletions

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@ -236,7 +236,7 @@ std::u16string Menu::GetToolTipAt(int index) const {
return model_->GetToolTipAt(index);
}
#ifdef DCHECK_IS_ON
#if DCHECK_IS_ON()
std::u16string Menu::GetAcceleratorTextAtForTesting(int index) const {
ui::Accelerator accelerator;
model_->GetAcceleratorAtWithParams(index, true, &accelerator);
@ -297,7 +297,7 @@ v8::Local<v8::ObjectTemplate> Menu::FillObjectTemplate(
.SetMethod("isVisibleAt", &Menu::IsVisibleAt)
.SetMethod("popupAt", &Menu::PopupAt)
.SetMethod("closePopupAt", &Menu::ClosePopupAt)
#ifdef DCHECK_IS_ON
#if DCHECK_IS_ON()
.SetMethod("getAcceleratorTextAt", &Menu::GetAcceleratorTextAtForTesting)
#endif
.Build();