fix: handle a race condition between preload scripts executing and (#17577)
navigations There is a race condition between DidCreateScriptContext and another navigation occuring in the main process. If the navigation occurs while the preload script is running, the same process is re-used. This ensures that any pending navigations are completely removed / ignored when we trigger a new navigation. Fixes #17576
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@ -1200,6 +1200,9 @@ void WebContents::LoadURL(const GURL& url, const mate::Dictionary& options) {
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params.transition_type = ui::PAGE_TRANSITION_TYPED;
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params.should_clear_history_list = true;
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params.override_user_agent = content::NavigationController::UA_OVERRIDE_TRUE;
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// Discord non-committed entries to ensure that we don't re-use a pending
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// entry
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web_contents()->GetController().DiscardNonCommittedEntries();
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web_contents()->GetController().LoadURLWithParams(params);
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// Set the background color of RenderWidgetHostView.
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