fix: make child windows not crash when ipc messages are received (#19553)
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6 changed files with 39 additions and 12 deletions
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@ -39,7 +39,10 @@ v8::Local<v8::Object> GetIpcObject(v8::Local<v8::Context> context) {
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auto global_object = context->Global();
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auto value =
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global_object->GetPrivate(context, private_binding_key).ToLocalChecked();
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DCHECK(!value.IsEmpty() && value->IsObject());
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if (value.IsEmpty() || !value->IsObject()) {
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LOG(ERROR) << "Attempted to get the 'ipcNative' object but it was missing";
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return v8::Local<v8::Object>();
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}
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return value->ToObject(context).ToLocalChecked();
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}
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@ -50,6 +53,8 @@ void InvokeIpcCallback(v8::Local<v8::Context> context,
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auto* isolate = context->GetIsolate();
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auto ipcNative = GetIpcObject(context);
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if (ipcNative.IsEmpty())
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return;
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// Only set up the node::CallbackScope if there's a node environment.
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// Sandboxed renderers don't have a node environment.
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