Fix linking problem with NodePlatform
This commit is contained in:
parent
efd949ea83
commit
3138c85218
3 changed files with 6 additions and 7 deletions
|
@ -17,6 +17,7 @@ NodeDebugger::NodeDebugger(node::Environment* env) : env_(env) {
|
|||
}
|
||||
|
||||
NodeDebugger::~NodeDebugger() {
|
||||
FreePlatform(platform_);
|
||||
}
|
||||
|
||||
void NodeDebugger::Start() {
|
||||
|
@ -37,9 +38,9 @@ void NodeDebugger::Start() {
|
|||
// Use custom platform since the gin platform does not work correctly
|
||||
// with node's inspector agent. We use the default thread pool size
|
||||
// specified by node.cc
|
||||
platform_.reset(new node::NodePlatform(
|
||||
platform_ = node::CreatePlatform(
|
||||
/* thread_pool_size */ 4, env_->event_loop(),
|
||||
/* tracing_controller */ nullptr));
|
||||
/* tracing_controller */ nullptr);
|
||||
|
||||
// Set process._debugWaitConnect if --inspect-brk was specified to stop
|
||||
// the debugger on the first line
|
||||
|
@ -48,7 +49,7 @@ void NodeDebugger::Start() {
|
|||
process.Set("_breakFirstLine", true);
|
||||
}
|
||||
|
||||
inspector->Start(platform_.get(), nullptr, options);
|
||||
inspector->Start(platform_, nullptr, options);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue