Fix linking problem with NodePlatform

This commit is contained in:
Cheng Zhao 2017-11-13 11:43:08 +09:00
parent efd949ea83
commit 3138c85218
3 changed files with 6 additions and 7 deletions

View file

@ -17,6 +17,7 @@ NodeDebugger::NodeDebugger(node::Environment* env) : env_(env) {
}
NodeDebugger::~NodeDebugger() {
FreePlatform(platform_);
}
void NodeDebugger::Start() {
@ -37,9 +38,9 @@ void NodeDebugger::Start() {
// Use custom platform since the gin platform does not work correctly
// with node's inspector agent. We use the default thread pool size
// specified by node.cc
platform_.reset(new node::NodePlatform(
platform_ = node::CreatePlatform(
/* thread_pool_size */ 4, env_->event_loop(),
/* tracing_controller */ nullptr));
/* tracing_controller */ nullptr);
// Set process._debugWaitConnect if --inspect-brk was specified to stop
// the debugger on the first line
@ -48,7 +49,7 @@ void NodeDebugger::Start() {
process.Set("_breakFirstLine", true);
}
inspector->Start(platform_.get(), nullptr, options);
inspector->Start(platform_, nullptr, options);
}
}