Fix linking problem with NodePlatform

This commit is contained in:
Cheng Zhao 2017-11-13 11:43:08 +09:00
parent efd949ea83
commit 3138c85218
3 changed files with 6 additions and 7 deletions

View file

@ -17,6 +17,7 @@ NodeDebugger::NodeDebugger(node::Environment* env) : env_(env) {
}
NodeDebugger::~NodeDebugger() {
FreePlatform(platform_);
}
void NodeDebugger::Start() {
@ -37,9 +38,9 @@ void NodeDebugger::Start() {
// Use custom platform since the gin platform does not work correctly
// with node's inspector agent. We use the default thread pool size
// specified by node.cc
platform_.reset(new node::NodePlatform(
platform_ = node::CreatePlatform(
/* thread_pool_size */ 4, env_->event_loop(),
/* tracing_controller */ nullptr));
/* tracing_controller */ nullptr);
// Set process._debugWaitConnect if --inspect-brk was specified to stop
// the debugger on the first line
@ -48,7 +49,7 @@ void NodeDebugger::Start() {
process.Set("_breakFirstLine", true);
}
inspector->Start(platform_.get(), nullptr, options);
inspector->Start(platform_, nullptr, options);
}
}

View file

@ -5,8 +5,6 @@
#ifndef ATOM_BROWSER_NODE_DEBUGGER_H_
#define ATOM_BROWSER_NODE_DEBUGGER_H_
#include <memory>
#include "base/macros.h"
namespace node {
@ -26,7 +24,7 @@ class NodeDebugger {
private:
node::Environment* env_;
std::unique_ptr<node::NodePlatform> platform_;
node::NodePlatform* platform_;
DISALLOW_COPY_AND_ASSIGN(NodeDebugger);
};

2
vendor/node vendored

@ -1 +1 @@
Subproject commit 766932f73a85c22046884081ca65d9475d361d84
Subproject commit d969dd20b689b14e7bbda6be03b361638809ef55