Fix crash happened in UvRunOnce
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1 changed files with 6 additions and 0 deletions
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@ -232,6 +232,12 @@ void NodeBindings::RunMessageLoop() {
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void NodeBindings::UvRunOnce() {
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node::Environment* env = uv_env();
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// When doing navigation without restarting renderer process, it may happen
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// that the node environment is destroyed but the message loop is still there.
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// In this case we should not run uv loop.
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if (!env)
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return;
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// Use Locker in browser process.
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mate::Locker locker(env->isolate());
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v8::HandleScope handle_scope(env->isolate());
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