Use patch worldScriptContext to get isolated context

This commit is contained in:
Kevin Sawicki 2016-12-15 08:26:37 -08:00
parent 309ac75284
commit 2e7dbe6c6b
3 changed files with 38 additions and 31 deletions

View file

@ -28,7 +28,9 @@ class AtomRendererClient : public content::ContentRendererClient {
v8::Handle<v8::Context> context, content::RenderFrame* render_frame);
// Get the context that the Electron API is running in.
v8::Local<v8::Context> GetAPIContext(v8::Isolate* isolate);
v8::Local<v8::Context> GetContext(
blink::WebFrame* frame, v8::Isolate* isolate);
bool isolated_world() { return isolated_world_; }
private:
enum NodeIntegration {
@ -67,7 +69,7 @@ class AtomRendererClient : public content::ContentRendererClient {
std::unique_ptr<NodeBindings> node_bindings_;
std::unique_ptr<AtomBindings> atom_bindings_;
std::unique_ptr<PreferencesManager> preferences_manager_;
v8::Persistent<v8::Context> api_context_;
bool isolated_world_;
DISALLOW_COPY_AND_ASSIGN(AtomRendererClient);
};