fix: screen.getCursorScreenPoint()
crash on Wayland (#35503)
fix: screen.getCursorScreenPoint() crash on Wayland
This commit is contained in:
parent
98c0fa1c8b
commit
2db0f7f8d4
2 changed files with 17 additions and 2 deletions
|
@ -24,6 +24,10 @@
|
|||
#include "ui/display/win/screen_win.h"
|
||||
#endif
|
||||
|
||||
#if defined(USE_OZONE)
|
||||
#include "ui/ozone/public/ozone_platform.h"
|
||||
#endif
|
||||
|
||||
namespace electron::api {
|
||||
|
||||
gin::WrapperInfo Screen::kWrapperInfo = {gin::kEmbedderNativeGin};
|
||||
|
@ -68,7 +72,18 @@ Screen::~Screen() {
|
|||
screen_->RemoveObserver(this);
|
||||
}
|
||||
|
||||
gfx::Point Screen::GetCursorScreenPoint() {
|
||||
gfx::Point Screen::GetCursorScreenPoint(v8::Isolate* isolate) {
|
||||
#if defined(USE_OZONE)
|
||||
// Wayland will crash unless a window is created prior to calling
|
||||
// GetCursorScreenPoint.
|
||||
if (!ui::OzonePlatform::IsInitialized()) {
|
||||
gin_helper::ErrorThrower thrower(isolate);
|
||||
thrower.ThrowError(
|
||||
"screen.getCursorScreenPoint() cannot be called before a window has "
|
||||
"been created.");
|
||||
return gfx::Point();
|
||||
}
|
||||
#endif
|
||||
return screen_->GetCursorScreenPoint();
|
||||
}
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ class Screen : public gin::Wrappable<Screen>,
|
|||
Screen(v8::Isolate* isolate, display::Screen* screen);
|
||||
~Screen() override;
|
||||
|
||||
gfx::Point GetCursorScreenPoint();
|
||||
gfx::Point GetCursorScreenPoint(v8::Isolate* isolate);
|
||||
display::Display GetPrimaryDisplay();
|
||||
std::vector<display::Display> GetAllDisplays();
|
||||
display::Display GetDisplayNearestPoint(const gfx::Point& point);
|
||||
|
|
Loading…
Reference in a new issue