Add converters between gfx:: and v8
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4 changed files with 99 additions and 73 deletions
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@ -2,61 +2,9 @@
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "native_mate/dictionary.h"
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#include "ui/gfx/screen.h"
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#include "atom/common/native_mate_converters/gfx_converter.h"
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#include "atom/common/node_includes.h"
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namespace mate {
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template<>
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struct Converter<gfx::Point> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Point& val) {
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return mate::ObjectTemplateBuilder(isolate).SetValue("x", val.x())
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.SetValue("y", val.y())
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.Build()->NewInstance();
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}
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};
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template<>
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struct Converter<gfx::Size> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Size& val) {
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return mate::ObjectTemplateBuilder(isolate).SetValue("width", val.width())
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.SetValue("height", val.height())
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.Build()->NewInstance();
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}
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};
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template<>
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struct Converter<gfx::Rect> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Rect& val) {
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return mate::ObjectTemplateBuilder(isolate).SetValue("x", val.x())
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.SetValue("y", val.y())
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.SetValue("width", val.width())
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.SetValue("height", val.height())
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.Build()->NewInstance();
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}
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};
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template<>
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struct Converter<gfx::Display> {
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static v8::Handle<v8::Value> ToV8(v8::Isolate* isolate,
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const gfx::Display& display) {
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return mate::ObjectTemplateBuilder(isolate)
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.SetValue("bounds", display.bounds())
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.SetValue("workArea", display.work_area())
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.SetValue("size", display.size())
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.SetValue("workAreaSize", display.work_area_size())
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.SetValue("scaleFactor", display.device_scale_factor())
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.Build()->NewInstance();
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}
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};
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} // namespace mate
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namespace {
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void Initialize(v8::Handle<v8::Object> exports, v8::Handle<v8::Value> unused,
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