Use node::CreateEnvironment to create environment

This commit is contained in:
Cheng Zhao 2015-01-23 21:02:31 -08:00
parent de99c38fb6
commit 2d262d2dbd

View file

@ -26,9 +26,6 @@ using content::BrowserThread;
// Forward declaration of internal node functions.
namespace node {
void Init(int*, const char**, int*, const char***);
void Load(Environment* env);
void SetupProcessObject(Environment*, int, const char* const*, int,
const char* const*);
}
// Force all builtin modules to be referenced so they can actually run their
@ -89,19 +86,6 @@ namespace {
void UvNoOp(uv_async_t* handle) {
}
// Moved from node.cc.
void HandleCloseCb(uv_handle_t* handle) {
node::Environment* env = reinterpret_cast<node::Environment*>(handle->data);
env->FinishHandleCleanup(handle);
}
void HandleCleanup(node::Environment* env,
uv_handle_t* handle,
void* arg) {
handle->data = env;
uv_close(handle, HandleCloseCb);
}
// Convert the given vector to an array of C-strings. The strings in the
// returned vector are only guaranteed valid so long as the vector of strings
// is not modified.
@ -126,14 +110,14 @@ std::vector<std::string> String16VectorToStringVector(
} // namespace
node::Environment* global_env = NULL;
node::Environment* global_env = nullptr;
NodeBindings::NodeBindings(bool is_browser)
: is_browser_(is_browser),
message_loop_(NULL),
message_loop_(nullptr),
uv_loop_(uv_default_loop()),
embed_closed_(false),
uv_env_(NULL),
uv_env_(nullptr),
weak_factory_(this) {
}
@ -158,7 +142,7 @@ void NodeBindings::Initialize() {
// Init node.
// (we assume it would not node::Init would not modify the parameters under
// embedded mode).
node::Init(NULL, NULL, NULL, NULL);
node::Init(nullptr, nullptr, nullptr, nullptr);
}
node::Environment* NodeBindings::CreateEnvironment(
@ -189,65 +173,12 @@ node::Environment* NodeBindings::CreateEnvironment(
std::string script_path_str = script_path.AsUTF8Unsafe();
args.insert(args.begin() + 1, script_path_str.c_str());
// Convert string vector to const char* array.
scoped_ptr<const char*[]> c_argv = StringVectorToArgArray(args);
// Construct the parameters that passed to node::CreateEnvironment:
v8::Isolate* isolate = context->GetIsolate();
uv_loop_t* loop = uv_default_loop();
int argc = args.size();
const char** argv = c_argv.get();
int exec_argc = 0;
const char** exec_argv = NULL;
using namespace v8; // NOLINT
using namespace node; // NOLINT
// Following code are stripped from node::CreateEnvironment in node.cc:
HandleScope handle_scope(isolate);
Context::Scope context_scope(context);
Environment* env = Environment::New(context, loop);
isolate->SetAutorunMicrotasks(false);
uv_check_init(env->event_loop(), env->immediate_check_handle());
uv_unref(
reinterpret_cast<uv_handle_t*>(env->immediate_check_handle()));
uv_idle_init(env->event_loop(), env->immediate_idle_handle());
uv_prepare_init(env->event_loop(), env->idle_prepare_handle());
uv_check_init(env->event_loop(), env->idle_check_handle());
uv_unref(reinterpret_cast<uv_handle_t*>(env->idle_prepare_handle()));
uv_unref(reinterpret_cast<uv_handle_t*>(env->idle_check_handle()));
// Register handle cleanups
env->RegisterHandleCleanup(
reinterpret_cast<uv_handle_t*>(env->immediate_check_handle()),
HandleCleanup,
nullptr);
env->RegisterHandleCleanup(
reinterpret_cast<uv_handle_t*>(env->immediate_idle_handle()),
HandleCleanup,
nullptr);
env->RegisterHandleCleanup(
reinterpret_cast<uv_handle_t*>(env->idle_prepare_handle()),
HandleCleanup,
nullptr);
env->RegisterHandleCleanup(
reinterpret_cast<uv_handle_t*>(env->idle_check_handle()),
HandleCleanup,
nullptr);
Local<FunctionTemplate> process_template = FunctionTemplate::New(isolate);
process_template->SetClassName(FIXED_ONE_BYTE_STRING(isolate, "process"));
Local<Object> process_object = process_template->GetFunction()->NewInstance();
env->set_process_object(process_object);
SetupProcessObject(env, argc, argv, exec_argc, exec_argv);
return env;
return node::CreateEnvironment(context->GetIsolate(),
uv_default_loop(),
context,
args.size(), c_argv.get(),
0, nullptr);
}
void NodeBindings::LoadEnvironment(node::Environment* env) {