added checks for painting_ when setting the outputdevice to active state and removed show/hide from start/stoppainting since during testing they caused transparent frames to appear when a window was set to paint again after stopping
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3be68ba136
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4 changed files with 5 additions and 15 deletions
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@ -1354,10 +1354,8 @@ void WebContents::StartPainting() {
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auto* osr_rwhv = static_cast<OffScreenRenderWidgetHostView*>(
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web_contents()->GetRenderWidgetHostView());
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if (osr_rwhv) {
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osr_rwhv->Show();
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if (osr_rwhv)
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osr_rwhv->SetPainting(true);
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}
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}
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void WebContents::StopPainting() {
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@ -1366,10 +1364,8 @@ void WebContents::StopPainting() {
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auto* osr_rwhv = static_cast<OffScreenRenderWidgetHostView*>(
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web_contents()->GetRenderWidgetHostView());
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if (osr_rwhv) {
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if (osr_rwhv)
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osr_rwhv->SetPainting(false);
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osr_rwhv->Hide();
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}
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}
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bool WebContents::IsPainting() const {
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