refactoring: use std::make_unique<T> (#13245)

This commit is contained in:
Milan Burda 2018-06-18 09:32:55 +02:00 committed by Cheng Zhao
parent 4dec5ec5f9
commit 28fd571d0c
29 changed files with 64 additions and 86 deletions

View file

@ -195,8 +195,8 @@ void WebFrame::SetSpellCheckProvider(mate::Arguments* args,
return;
}
std::unique_ptr<SpellCheckClient> client(new SpellCheckClient(
language, auto_spell_correct_turned_on, args->isolate(), provider));
auto client = std::make_unique<SpellCheckClient>(
language, auto_spell_correct_turned_on, args->isolate(), provider);
// Set spellchecker for all live frames in the same process or
// in the sandbox mode for all live sub frames to this WebFrame.
FrameSpellChecker spell_checker(

View file

@ -136,9 +136,7 @@ void RendererClientBase::RenderThreadStarted() {
#if defined(OS_MACOSX)
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
bool scroll_bounce = command_line->HasSwitch(switches::kScrollBounce);
base::ScopedCFTypeRef<CFStringRef> rubber_banding_key(
base::SysUTF8ToCFStringRef("NSScrollViewRubberbanding"));
CFPreferencesSetAppValue(rubber_banding_key,
CFPreferencesSetAppValue(CFSTR("NSScrollViewRubberbanding"),
scroll_bounce ? kCFBooleanTrue : kCFBooleanFalse,
kCFPreferencesCurrentApplication);
CFPreferencesAppSynchronize(kCFPreferencesCurrentApplication);