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@ -29,15 +29,15 @@ On Windows, you can also load `ICO` icon from a file path.
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## High resolution image
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On platforms that have high-DPI support, you can append `@2x` after image's
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file name's base name to mark it as a high resolution image.
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base filename to mark it as a high resolution image.
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For example if `icon.png` is a normal image that has standard resolution, then
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`icon@2x.png` would be treated as a high resolution image that has double DPI
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density.
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If you want to support displays with different DPI density at the same time, you
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can put images with different sizes in the same folder, and use the filename
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without DPI suffixes, like this:
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If you want to support displays with different DPI densities at the same time,
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you can put images with different sizes in the same folder and use the filename
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without DPI suffixes. For example:
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```text
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images/
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@ -51,7 +51,7 @@ images/
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var appIcon = new Tray('/Users/somebody/images/icon.png');
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```
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Following suffixes as DPI denses are also supported:
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Following suffixes for DPI are also supported:
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* `@1x`
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* `@1.25x`
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@ -71,13 +71,13 @@ Template images consist of black and clear colors (and an alpha channel).
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Template images are not intended to be used as standalone images and are usually
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mixed with other content to create the desired final appearance.
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The most common case is to use template image for menu bar icon so it can adapt
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to both light and dark menu bars.
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The most common case is to use template images for a menu bar icon so it can
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adapt to both light and dark menu bars.
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Template image is only supported on OS X.
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**Note**: Template image is only supported on OS X.
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To mark an image as a template image, its filename should end with the word
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`Template`, examples are:
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`Template`. For example:
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* `xxxTemplate.png`
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* `xxxTemplate@2x.png`
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@ -112,7 +112,7 @@ Creates a new `NativeImage` instance from `dataUrl`.
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## Instance Methods
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The following methods are available on instances of `nativeImage`
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The following methods are available on instances of `nativeImage`:
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```javascript
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var NativeImage = require('native-image');
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