Refactoring: use C++11 class member variable initialization
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94 changed files with 218 additions and 377 deletions
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@ -60,7 +60,7 @@ class AtomRendererClient : public RendererClientBase {
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node::Environment* GetEnvironment(content::RenderFrame* frame) const;
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// Whether the node integration has been initialized.
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bool node_integration_initialized_;
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bool node_integration_initialized_ = false;
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std::unique_ptr<NodeBindings> node_bindings_;
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std::unique_ptr<AtomBindings> atom_bindings_;
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