Refactoring: use C++11 class member variable initialization

This commit is contained in:
Milan Burda 2018-05-22 00:18:38 +02:00
parent ee57c95aa6
commit 2337237d58
94 changed files with 218 additions and 377 deletions

View file

@ -60,7 +60,7 @@ class AtomRendererClient : public RendererClientBase {
node::Environment* GetEnvironment(content::RenderFrame* frame) const;
// Whether the node integration has been initialized.
bool node_integration_initialized_;
bool node_integration_initialized_ = false;
std::unique_ptr<NodeBindings> node_bindings_;
std::unique_ptr<AtomBindings> atom_bindings_;