Refactoring: use C++11 class member variable initialization
This commit is contained in:
parent
ee57c95aa6
commit
2337237d58
94 changed files with 218 additions and 377 deletions
|
@ -58,21 +58,21 @@ class V8ValueConverter {
|
|||
v8::Isolate* isolate) const;
|
||||
|
||||
// If true, we will convert RegExp JavaScript objects to string.
|
||||
bool reg_exp_allowed_;
|
||||
bool reg_exp_allowed_ = false;
|
||||
|
||||
// If true, we will convert Function JavaScript objects to dictionaries.
|
||||
bool function_allowed_;
|
||||
bool function_allowed_ = false;
|
||||
|
||||
// If true, will not use node::Buffer::Copy to deserialize byte arrays.
|
||||
// node::Buffer::Copy depends on a working node.js environment, and this is
|
||||
// not desirable in sandboxed renderers. That means Buffer instances sent from
|
||||
// browser process will be deserialized as browserify-based Buffer(which are
|
||||
// wrappers around Uint8Array).
|
||||
bool disable_node_;
|
||||
bool disable_node_ = false;
|
||||
|
||||
// If true, undefined and null values are ignored when converting v8 objects
|
||||
// into Values.
|
||||
bool strip_null_from_objects_;
|
||||
bool strip_null_from_objects_ = false;
|
||||
|
||||
DISALLOW_COPY_AND_ASSIGN(V8ValueConverter);
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue